» Thu Jun 21, 2012 3:09 am
Occasionally I use TESvSnip, when I want to delete, splice, or change the FormIDs of references. I use NifSkope for NIFs, Photoshop w/ the NVidia DDS plugin for textures, 3DSMax 2010 for modeling, Fraps for video, SoundForge for sounds, Notepad++ w/ Papyrus language plugin for scripts, and XNView for looking at textures & pics. I also use TESAnnwyn to create to-scale terrain (from satellite imagery heightmaps) with vertex coloring, but that's kind of a one-shot deal per mod.... I only tested to see if it would work and it does (I haven't gotten to my mod which would require its usage yet). I've also used xWMAencode for custom music; again, just to see if it could be done.. I plan to use it more in the future as well. And the app I use more than ANYTHING on my system (except Window$ itself): Total Commander... which is a substitute for Windows Explorer (it has double panes, tabs, custom toolbars, etc).
[EDIT: by the way... if you delete references with TESvSnip, but do NOT change the number of records in the header, the CK will change the header's version number to .85 (Skyrim should be .94, but it doesn't seem to matter). CK does this automatically after you click 'yes' to the question of fixing the record count.. even before the mod finishes loading, AND without having to actually re-save the mod once it IS loaded. If you change anything in the mod inside the CK, then save it, the file version will be automatically corrected to .94. I keep an eye on this and change it in TESvSnip if need be, even though it doesn't seem to cause problems in-game... I just try to eliminate all possibilities of conflict or error.]