- making a huge playable worldspace by converting a RAW heightmap with TESAnnwyn
- turning it to .esm
- using CK to fine tune the terrain, insert flora, fauna and NPCs along with buildings and saving these modifications in an .esp
- merging the .esp to the main .esm and then turning the .esm back to .esp - OR - using the .esm along with the .esp to play
Now:
- I've read you cant load a .esm in Skyrim if it has no references to Skyrim.esm, otherwise the game is going to crash
- I've read using TESVSnip to merge plug-ins can only bring to a total mess
- It's well known that the CK cant handle a worldspace bigger than 4x4 quads without crashing or freezing
So now I'd like to try set a Skyrim.esm reference in my TESAnnwyn generated worldspace, so that I can make an .esp that is going to contain all that normally fills a land, like grass, trees and some ferocious beasts.
But I dont know how!!
Anybody could tell me how to safely set the Skyrim.esm reference in my .esm so that it's going to properly work in Skyrim along with the modifying .esp?
Thank you =)

