How may I set a Skyrim.esm reference in my TESAnnwyn generat

Post » Sun Jun 24, 2012 10:26 am

This is my plan:

- making a huge playable worldspace by converting a RAW heightmap with TESAnnwyn
- turning it to .esm
- using CK to fine tune the terrain, insert flora, fauna and NPCs along with buildings and saving these modifications in an .esp
- merging the .esp to the main .esm and then turning the .esm back to .esp - OR - using the .esm along with the .esp to play


Now:

- I've read you cant load a .esm in Skyrim if it has no references to Skyrim.esm, otherwise the game is going to crash
- I've read using TESVSnip to merge plug-ins can only bring to a total mess
- It's well known that the CK cant handle a worldspace bigger than 4x4 quads without crashing or freezing


So now I'd like to try set a Skyrim.esm reference in my TESAnnwyn generated worldspace, so that I can make an .esp that is going to contain all that normally fills a land, like grass, trees and some ferocious beasts.

But I dont know how!!

Anybody could tell me how to safely set the Skyrim.esm reference in my .esm so that it's going to properly work in Skyrim along with the modifying .esp?

Thank you =)
User avatar
Keeley Stevens
 
Posts: 3398
Joined: Wed Sep 06, 2006 6:04 pm

Post » Sun Jun 24, 2012 9:38 am

I't done. Read the PM I sent.
User avatar
Thema
 
Posts: 3461
Joined: Thu Sep 21, 2006 2:36 am

Post » Sun Jun 24, 2012 11:10 am

Wrong thread, Tamb0, this is a differente topic. ^^

The question is still up, any help will be very welcome, thank you. =)
User avatar
SexyPimpAss
 
Posts: 3416
Joined: Wed Nov 15, 2006 9:24 am

Post » Sun Jun 24, 2012 9:59 am

This is something I really would like to find a solution to as well. I'm gooing to do some testing with FNVEdit and see if I run in to the same problem as with TESVSnip.
User avatar
Anthony Diaz
 
Posts: 3474
Joined: Thu Aug 09, 2007 11:24 pm

Post » Sun Jun 24, 2012 6:01 pm

Wrong thread, Tamb0, this is a differente topic. ^^

The question is still up, any help will be very welcome, thank you. =)

I realised that after I posted it.

While I'm here I'll answer this as well. OK, lets take this in stages

- making a huge playable worldspace by converting a RAW heightmap with TESAnnwyn
- turning it to .esm
Between those two stages, what you should do is start the CK. When selecting the data files, put a tick in Skyrim.esm and your Worldspace.esp. Set Worldspace.esp as the active file and hit OK. When it has loaded into the CK, just save it again. The CK will automatically change the Worldspace IDs from 00xxxxx to 01xxxxx and set Skyrim.esm as the master file. Your Worldspace.esp. is now ready for converting to Worldspace.esm

...Anybody could tell me how to safely set the Skyrim.esm reference in my .esm so that it's going to properly work in Skyrim along with the modifying .esp?

Backup your Worldspace.esp to another folder and then rename the Worldspace.esp in your Skyrim\Data folder to Worldspace.esm. ** Start the CK again and this time, select Worldspace.esm as the active file.** Press OK. When the CK loads fully, just save and the CK will set the correct flag in your esm. You now have a master. Exit CK and Goto ** until **

When you try to set Worldspace.esm as the active file, the CK won't let you. This is fine. Just make sure there is a tick in the box next to it and press OK. When the CK loads fully, save again. This time a save dialog box pops up and asks you for a name for the save file. Just type Worldspace.esp and save.

Your new Worldspace.esp will have Skyrim.esm and Worldspace.esm as its master files.
User avatar
scorpion972
 
Posts: 3515
Joined: Fri Mar 16, 2007 11:20 am

Post » Sun Jun 24, 2012 2:56 am

Hmmm.....I'm not sure I've completely understood the process....could you rewrite it as a 1.2.3 list?

Anyway my doubt is about opening a 16x16 quads esp as active file in Skyrim's CK.....have you ever tried? Dont, it's a waste of time, it freezes and crashes every time.
User avatar
Vickey Martinez
 
Posts: 3455
Joined: Thu Apr 19, 2007 5:58 am

Post » Sun Jun 24, 2012 6:06 am

1) I've read you cant load a .esm in Skyrim if it has no references to Skyrim.esm, otherwise the game is going to crash
2) I've read using TESVSnip to merge plug-ins can only bring to a total mess
3) It's well known that the CK cant handle a worldspace bigger than 4x4 quads without crashing or freezing
1) False. You don't need to override or reference anything in Skyrim.ESM. Masterless plugins work just fine whether ESM or ESP.
2) True. Certain record types can be hosed over editing them with TESVSnip over zlib'd subrecord data mishandling or something to that effect.
3) No idea about that one as I don't often mess with WRLDs, but I'd imagine it's not inherently so given the CK can handle Tamriel.
User avatar
ONLY ME!!!!
 
Posts: 3479
Joined: Tue Aug 28, 2007 12:16 pm

Post » Sun Jun 24, 2012 8:40 am

1) False. You don't need to override or reference anything in Skyrim.ESM. Masterless plugins work just fine whether ESM or ESP.
2) True. Certain record types can be hosed over editing them with TESVSnip over zlib'd subrecord data mishandling or something to that effect.
3) No idea about that one as I don't often mess with WRLDs, but I'd imagine it's not inherently so given the CK can handle Tamriel.

I've tried loading a non-Skyrim-referenced .esm, some time ago, and all I got was a CTD....you say it works, now?

CK handles .esm files pretty well and you can load them all the way no matter the size.....as well as you cant directly modify them. I can also load my 16x16 quads .esp, if I do not set it as the active file. If you try to load up the same .esp as the active file, all you get is a CK crash, I'm a witness. =(
User avatar
Albert Wesker
 
Posts: 3499
Joined: Fri May 11, 2007 11:17 pm

Post » Sun Jun 24, 2012 10:54 am

I've tried loading a non-Skyrim-referenced .esm, some time ago, and all I got was a CTD....you say it works, now?
They always have, although I've never made a plugin with TESAnnwyn.
I've tried loading a non-Skyrim-referenced .esm, some time ago, and all I got was a CTD....you say it works, now? CK handles .esm files pretty well and you can load them all the way no matter the size.....as well as you cant directly modify them. I can also load my 16x16 quads .esp, if I do not set it as the active file. If you try to load up the same .esp as the active file, all you get is a CK crash, I'm a witness. =(
I'd have to see the plugin to say for sure, but I'm guessing there's something malformed about it. If you link it, I can take a peek.
User avatar
Trevi
 
Posts: 3404
Joined: Fri Apr 06, 2007 8:26 pm

Post » Sun Jun 24, 2012 7:00 pm

[....] I'd have to see the plugin to say for sure, but I'm guessing there's something malformed about it. If you link it, I can take a peek.

I'm planning a 16x16 worldspace, the CK is not an option to build the terrain.

A 16x16 quads plug-in can be between 200 and over 300 MB heavy and I have no place to upload any of my large trial worlds.

Also, I'm not sure what you mean with "malformed".
User avatar
Samantha Mitchell
 
Posts: 3459
Joined: Mon Nov 13, 2006 8:33 pm

Post » Sun Jun 24, 2012 12:58 pm

They always have, although I've never made a plugin with TESAnnwyn.

My 16x16 quad world worked fine to load in the begining, TESAnnwyn and non-Skyrim-referenced. Then the 1.5 Update came along and my esm stoped working unless they had Skyrim as a reference. For me this was the case for all esm, no matter the size. If this is no longer true this is great news, as the normal method to make an esp dependent on the Skyrim.esm using the CK is impossible with large (really large) worlds.
When the midsommer celebrations is over and I get back to my computer I will do some extensive testing :)
User avatar
NEGRO
 
Posts: 3398
Joined: Sat Sep 01, 2007 12:14 am

Post » Sun Jun 24, 2012 3:25 am

Anyway my doubt is about opening a 16x16 quads esp as active file in Skyrim's CK.....have you ever tried? Dont, it's a waste of time, it freezes and crashes every time.
I've opened a 8192x8192 esp without any problem, but I've never tried a 16384x16384. It may be down to the amount of memory you need. Not sure.
User avatar
Shannon Marie Jones
 
Posts: 3391
Joined: Sun Nov 12, 2006 3:19 pm

Post » Sun Jun 24, 2012 4:19 am

So we're bound to Elinen's tests.....anybody else had the same problem?
User avatar
Rex Help
 
Posts: 3380
Joined: Mon Jun 18, 2007 6:52 pm


Return to V - Skyrim