How to merge two esp files ?

Post » Thu Jun 21, 2012 5:50 pm

So my question is how to merge two esp files in one. For example if you have MyMod1.esp and MyMod2.esp how can I merge them so it will be MyMod3.esp and MyMod3.esp will consist MyMod1.esp and MyMod2.esp. Help !
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Milagros Osorio
 
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Post » Thu Jun 21, 2012 8:09 pm

I used to use TESV Snip for this, but that tool has been proven to be dangerous for use. Wrye Bash is popular, I believe.
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Killer McCracken
 
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Post » Thu Jun 21, 2012 1:49 pm

How can I merge files with Wrye Bash ?
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Zosia Cetnar
 
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Post » Thu Jun 21, 2012 8:51 pm

I think AstralFire meant the function of Bashed Patch, which does not help you.

EDIT: Merging in Wrye Bash is for users, not modders.
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adame
 
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Post » Fri Jun 22, 2012 1:42 am

So I should merge with what TESV Snip ? And if "Yes" how ?
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Sista Sila
 
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Post » Fri Jun 22, 2012 2:27 am

Oh, I didn't realize that. Sorry. I never used it myself.
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Donald Richards
 
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Post » Fri Jun 22, 2012 2:38 am

So still I have the question how to merge with TESV Snip ?
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stacy hamilton
 
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Post » Thu Jun 21, 2012 3:49 pm

DO NOT MERGE WITH TESVSNIP!!! Read this forum. People have lost hundreds of hours of work after using TESVSnip.

So my question is how to merge two esp files in one. For example if you have MyMod1.esp and MyMod2.esp how can I merge them so it will be MyMod3.esp and MyMod3.esp will consist MyMod1.esp and MyMod2.esp. Help !

There isn't an easy way right now. A tool (TESVGecko) is being worked on that will help. Now, for small merges what you can do is make a backup of MyMod2.esp and stash it somewhere, then load MyMod2.esp as the active mod in the Creation Kit with MyMod1.esp also checked. Then, you need to rename each object that is created by MyMod1.esp so that a new form is created. Then when you save, those new forms will be saved as part of MyMod2.esp, since it is the active mod. When you're done, MyMod2.esp will contain all the forms it started with, plus all the forms that were in MyMod1.esp that you have copied into it via renaming. Then if you want you can rename MyMod2.esp as MyMod3.esp.

You can also setup and use http://www.creationkit.com/Version_control (see also http://www.sureai.de/development/tutorials/skyrim-creation-kit-version-control/?lang=en), which can help with merging although it is more geared toward larger projects with .esm files.
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Schel[Anne]FTL
 
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Post » Thu Jun 21, 2012 9:59 pm

What are you trying to merge? I just do it manually. That's really the best way to avoid problems.

Open up the mod with the most scripting and set that as the "Active" mod. Then load mod 2 as a plugin. now go and duplicate all the unique items in mod 2 and that will create them in mod 1. Architecture and new cells are very easy to do. Scripting and dialogue on the other hand can't really be done. Hence why you want to pull everything over to the mod with the most scripting. The only bummer is you have to re-Navmesh but that can be done fairly quickly with a bit of practice.

As for an easy instant way to do it I don't know of any that I would trust.
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Len swann
 
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