» Fri May 20, 2011 5:22 am
Me? I liked the -old- system...
I liked it when the skills went up to 300%... and the perks were every four levels... and the limit was what, like level 80? 88? Something ridiculous?
It all worked fine because you -never- hit the damn limit. It was as close to being 'limitless' as was needed. You -always- had skills which could be improved. You didn't have to svck at everything to make a few skills pretty good. It was a good system, and it made me sad that Bethesda ditched it in favor of ripping off the same system they used for The Elder Scrolls.
Really, how is it different? The attributes?
Agility, Endurance, Intelligence, Luck, Personality, Speed, Strength, and Willpower
Oh so... what they did was ditch the one attribute that didn't fit in? Whoops... Willpower's gone... and then renamed the rest?
Meh. Didn't sit right with me.
You want to make me happy? Don't just raise the level cap. Ditch the entire damn system, and go back to something a little more like Fallout 1 or 2. I know, I know, it sounds like I'm doing my 'Old Guard' schtick... but really. That was a much better system for Fallout, and it would have worked much better for Fallout 3 and New Vegas than the Elder Scrolls system does.
While I'm at it... get RID of the -having- to level up thing.
Seriously. It's bad. Really bad.
I want to spend my points when I'm good 'n ready!
[edit:]
Anyhow... the point I was trying to make was that, with the old system, you didn't run into this jack of all trades business... because 100% was rated against something like 200% in Fallout 1 and 300% in Fallout 2.
And then, on top of that, once skills hit a certain level... it cost more points to raise them!
So you had balance! It was balanced! Nobody had a skill of 300% in everything unless they cheated! How awesome is that?
You could play through the whole game and never hit the level cap, when you got a skill to a certain level it cost more to raise it, you couldn't max every skill without cheating, and most playthroughs I have had... I finished the game at something like level 45 at the highest.
That was wandering around for days and days after finding the GECK, exploring places and doing side-quests.
Some things, I'm glad they're gone.
Some things, I wonder why they changed them.
Sometimes, the whole 'if it ain't broke' rule applies...