I have two quests. A generic quest that runs at all times that houses my NPC's generic dialogue. Things like hello's, combat sounds, reactions, etc. Then, I have another quest that is the actual story quest that runs only when the player is doing that quest. (It's part of a chain) On the story quest, I have 5 random hello's that the NPC can say, relating to the current situation.
The issue I'm having is that he is saying those 5 new hello's, AND the other generic hello's he can say. It kind of kills the effect. What I don't get is that I set the 5 new hello's as random, and the last one as Random End. And my story quest has a higher priority than my generic dialogue quest.
So, shouldn't the game load up both quests, and scan downward for dialogue, make the random stack for the first quest, hit the Random End and stop? Thus not including the lower priority random dialogue? My desired result is that he can ONLY say these 5 hellos during this quest. But instead, he says these 5, and all the other random ones.
How can I do this?
Thanks,
Alexander J. Velicky

