There has been some fairly intense discussion of this topic over and over since Fallout 3, and I decided to propose a solution that might help those who don’t like the quest pointers. You CAN do this on your own if you’re committed enough to RPing. I do it all the time and it really helps me feel like I’m actually in the world as my character. Basically, if NPC Questgiver says “Go get my sword”, you can simply look at your map, and see the general area the quest pointer is in. Make a mental note (or better yet, write it in your journal), “Hmmm, that’s a little SW of Whiterun, but before the crossroads of X & Y”. Take off on your merry way, and when you get somewhere near where you feel you need to be, simply start exploring until you find what you’re after. If you’re REALLY into RPing, you can keep a little spiral notebook at your desk or coffee table to make notes in just like you would do in real life. Or better yet, mark it on your own map or sketch yourself a map to use.
I look at it this way. What would be the most likely method this would take place in real life? If my neighbor gave me directions, they would say, “go down Main Street, take a left on 3
rd street and the place you are looking for is about a block or two down on the left. Look for the big green sign, you can’t miss it”! If they had no real clue how to tell me to get there, they would say something like “I think it’s somewhere near the Mall, but I’m not sure where”.
So, applying this to Skyrim, let’s assume we have 2 important items at our disposal, shall we?
- A folded up, or rolled up map in our pocket, backpack or wherever you want to stow it.
- Some form of paper or some type of journal and a writing utensil.
And yes, you HAVE to have a modicum of imagination here – remember we’re RPing after all. But in real life our NPC Questgiver would take our map, place an X in the general area we needed to go. We’d fold it back up, stick it in our pocket and head out on our journey. Most maps have roads on them (I use the Quality World Map with Roads mod) so it’s easy to determine the main route I would need to take to get to my destination area – just like it would in real life. But actually locating the quest target would require a little more work once you actually get there. If you get stuck, you could always turn the marker back on for a second, just to check where you were. Turn it back off and continue exploring until you find it.
There are a lot of work arounds you can do if people would simply CHOOSE to do them. Personally, I refuse to blame Bethesda for certain shortcomings when I have the ability to easily create my own experience within the game. Would it be better if Questgivers gave you specific directions? Maybe, but I actually think this way is much more “hardcoe” than that.
Try it, you just might like it!