How to point to new texture when creating custom weapon vers

Post » Sat Jun 23, 2012 8:32 pm

Hi,

I'm starting my modding in skyrim, and want to create a little mod and quest where you end up discovering a new weapon.

I have taken one of the unique swords in the game, and duplicated it to base it on. I have extracted the texture and created a new one - so I have a new .dds to point to, and a new entry for the sword with new stats in the CK.

However I cannot work out how to point that entry to use the new texture? All I can see is pointing it to the new model, not something I want.

Please help!
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Prohibited
 
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Post » Sat Jun 23, 2012 6:34 pm

Same problem with new armor and new texture here. :stare:
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Rebecca Dosch
 
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Post » Sat Jun 23, 2012 8:55 pm

You need to create a new Texture Set under Miscellaneous.

This can then be chosen in the weapons Edit-Model dialog (under Art and Sound)
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Matt Fletcher
 
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