How to do Quest tracking - 2 questions

Post » Mon Jun 18, 2012 9:33 pm

Ok, so I am trying to do two things with my quests here. So, my first thing is this:

I want to make a quest where you have to kill a gang of thugs. I want it to be a universal thing when you kill one of the 5 thugs, it adds to a counter which churns the Stage further. For example, you kill Thug 4 and it adds 5 to the Stage which sets it to Stage 15 which sets the objective to Kill Thugs (1/5) and so forth. How would you go about this?



As for my second thing. I have tested many Story Manager ideas as well as variables and cannot seem to grasp the concept. I want to provide a special piece of dialogue which intializes a new quest AFTER the player completes 4 previous quests not in a single chain. For example, Quest X is not available UNTIL Quest 1, Quest 2, Quest 3, AND Quest 4 are completed. Any tips are welcome.
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Laura Simmonds
 
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Post » Mon Jun 18, 2012 9:41 pm

for the 2nd question.. couldnt you just add conditions to the Quest X dialog using GetQuestCompleted with the parameters set for 'Quest1 == 1.0 And'... etc for the 4 pre-req quests so the dialog only shows up when those 4 quests are marked as completed
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Latisha Fry
 
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Post » Tue Jun 19, 2012 7:28 am

For the multiple thug killing, you could break down the mage college quest where you have to pick up the artifacts, I assume it works under the same principle, it has 4 options and they are all 4 marked with a quest marker.
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Damian Parsons
 
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