How to rename player's horse?

Post » Thu Jun 21, 2012 2:36 pm

I've just recently started using the Construction Kit and I am able to locate what I believe to be the player's Whiterun (black) horse in the actors list (WhiterunPlayerHorse -- 00109e3d) but it is not giving me the ability to rename the horse. Seeing as setActorFullName does not work as freely as it did in Oblivion, I hoped the CK would be a nice way to just rename my horse but the Name box is grayed out and doesn't allow any editing.


Any help is appreciated.
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Cat
 
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Post » Thu Jun 21, 2012 12:59 pm

You could make a ReferenceAlias, then fill it with the horses ACHR and make a Message form with the name you want and set it as the display name. Alternatively, SKSE's SetName should work.

GenericHorse.SetName("Mr. Ed")

Edit: Greyed name box means it's a template actor. You can untick the "Use Base Data" template flag and the field should become editable.
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I love YOu
 
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Post » Thu Jun 21, 2012 7:51 pm

Uncheck "Use Base Data", that will let you rename the horse.
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ijohnnny
 
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