» Tue Jun 19, 2012 4:51 am
If you are using the generic follower system, you first have to create a new Character > Voicetype for your new NPC, and set their actor's voicetype to it. You'll next need to add it to the FormLists that contain sets of acceptable voicetypes for followers--VoicesFollowerAll plus one of VoicesFollowerNeutral or VoicesFollowerRough.
Then I think you have two choices:
1) If you want to use the existing lines of dialogue but in a different voice that you've recorded, you can look at the existing follower dialogue, get the expected filenames, and create dialogue with those expected filesnames in a directory that you create to match your new voicetype, matching the directory structure in Voices.bsa (I think this would work, but I haven't tested it myself).
2) Or, if you want to add new lines, you can edit the follower quests (DialogueFavorGeneric and DialogueFollower) to add in new, specific lines for your NPC--some of the NPCs already have this, so you can use them as models. Just be aware that doing this will cause conflicts with any other mods that also edit these quests, of which there are many.