Any idea how to make a target temporarily invulnerable to all damage including havoc? Obviously there is the function SetInvulnerable() but it is cast on an actorbase and not an actor. I have used the function GetActorBase and then set the invulnerable flag, it seemingly works fine on named actors however doesn't appear to apply on generic leveled actors.
Any ideas? I am open to any type of hack or workaround, and might even settle for something that eliminated only 90% of damage. Thanks!