Or: Heroes, a spotters guide.
Heroes in the Elder Scrolls series are special, different in many ways.
They enjoy special powers and prerogatives that NPC's normally don't.
This is a short list of things that applies to heroes, more accurately called player characters or protagonists.
The first and most obvious is that heroes unlike everyone else don't have a fate/destiny or can subvert it to a great degree.
Everyone else in the world is stuck being a shopkeeper, opening up the shop every morning, bandits and highwaymen are stuck being axe fodder etc.
Heroes do whatever they want, go wherever they want, has a killcount in the hundreds etc.
In a a sense heroes can change the world and history because they have free will.
They are the scribes of the Elder Scrolls by their very nature.
Heroes can simply ignore or disregard things that have been true for ages.
NPC's can become alcoholics or skooma junkies.
A Hero can chug back skooma, mead, wine and ale by the barrel while snorting moonsugar off the tail of a lusty argonian maid without ever getting addicted or even getting a hangover.
See Lord Nerevar and the Divine Disease/cure.
The motto for heroes could be: Impossible is nothing!
Heroes unlike everyone else advances rapidly in any faction they join.
Some people are stuck at low end ranks for years, a journeyman or apprentice of the Mages Guild who has little to no chance of advancement.
Here comes the Champion of Cyrodiil or the Nerevarine and becomes Arch-mage within a day!
Hurray for the conquering hero!
Seriously, advancing to the top ranks in the Morrowind Imperial Cult takes less then a minute if you are prepared with gold and ingredients.
Unique to Morrowind is that heroes and true adventurers jump and hop everywhere.
It is a strange thing and no one knows why they do it, but there must be a reason for it, no matter how odd it seems.
Sorry, that was naughty, but I remember that old meme and hey, it is less annoying than an arrow to the knee, right?
