I have a quest that is not 'StartGameEnabled', and it seems that I cannot get it running. I have a dialogue line ingame that should start it, but it does not. The papyrus fragment includes a 'SetStage' line to get it moving, a 'SetObjectiveDisplayed' line to direct the player, and a 'MyQuest.Start()' line to start it. The script is firing, as the other half is to end the current quest. Yet, the quest refuses to start. No alias's are filled, the stage is still 0, it's not Enabled, and it's state is 'Stopped'.
Am I missing something here? It should be as simple as setting the stage to kick it into motion, but I even have the 'Start' command and it wont start. I can also try to start it via console ingame, but nothing happens.
Thanks,
Alexander J. Velicky