Hi i have a big in a building interior cell with sky, no idea if dragons work in a interior cells.
Im testing stuff with dragons but im having trouble with them.
The dragon im testing keep flying though my walls
and attacking some enemy's i dont want them to.
So far he land where i want him to but not on the dragonpearchtowers.
does the dragonperchtower have to be a tower? or can you place it on the floor as well?
I dont know much about how the dragons works so if soem one can tell me some fixed
like the wall problem and soem other things i need to know ill be very greatful thanks!
I'm almost done with a big MOD that relies heavily on Dragons. Due to the limit of rendering statics, it is nearly impossible to create an interior room with enough space to have a flying Dragon (Unless of course you use a large cave room.
So here's what I've learned:
#1. World Spaces are much better.
#2. Actors do NOT have collision when flying. This makes it VERY difficult to control dragon behavior in the air. About the only way to do it is with combat override packages, and reqires a bit of coding.
#3. You can keep dragons on the ground by giving it a script that says
event onload() setallowflying(false)endevent
#4. To keep actors from attacking each other (actors that you don't want to attack each other) you need to either make your Dragon non-aggressive, or tweak it's factions.
#5. You need to set up Perch markers in order for a dragon to perch. They are a type of "Furniture"
#6. Scaling a Dragon can sometimes cause it's animations to wig out and do weird things.