How am I supposed to decide where to put points? Magicka, He

Post » Sun Jun 10, 2012 4:22 pm

I see. You simply wanted to start a fight on a forum. Big of you.
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Sammygirl
 
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Post » Sun Jun 10, 2012 4:27 pm

This is one of the most simplistic and dumbed down things in this game. Here is what I would do,

Mage I would choose a one and two ratio two to magic one to health do that until your hit points is three hundred then dump everything else into your magic think about stamina if you wish to carry more. Just choose a simple formula like that and see if it works for you.

Hopefully that helps you OP.
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City Swagga
 
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Post » Sun Jun 10, 2012 8:01 pm

On master it doesn't matter. You;ll get one-shotted by bunnies.
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Casey
 
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Post » Sun Jun 10, 2012 6:26 pm

Hm... damn, this place went to hell.

Look, if it's really this much of a problem, I'd suggest buying the guidebook. 27 bucks, and it's yours. It'll have all of the information you could ever want about the game in it.

If you have the PC version, you should also download the SKyrim Editor and open it up to see what the maximum level a quest reward will be at.
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Ownie Zuliana
 
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Post » Mon Jun 11, 2012 12:34 am

Look at it like this:


Do you want to get into Enchanting? Because you can make sets of armor to increase Health, Stamina, and Magicka like crazy if you put enough time into it.

For example: You could be a mage and put hundreds of points into your Magicka.. get it up to like 500 or something, but then you can use a bunch of enchanted clothing that can reduce your magicka costs for certain schools down to 0... and just cast an infinite number of spells at no cost.

Soooo yeah... you can also just pump a bunch of points into Health or Stamina via Enchanted gear...

The only notable thing really is about Stamina: enchanted gear does not raise your carry weight capacity, only your natural leveling Stamina does that.
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Conor Byrne
 
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Post » Mon Jun 11, 2012 4:16 am

You can raise carry weight through enchanting.
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Etta Hargrave
 
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Post » Sun Jun 10, 2012 9:18 pm

I do 300 (200 + original 100) points in Stamina, 350 in Magicka (250 + original 100) and 450 in Health (same trend here)
Makes a very well rounded character that can change combat styles on a dime without nerfing himself too bad
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Felix Walde
 
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Post » Mon Jun 11, 2012 1:04 am

You can raise carry weight through enchanting.

Yes but it's a give and take situation. To get extra carry weight on your gear you have to give up something else. It's much better to just add stamina if you have the points free because with that you can also run longer and use power attacks more and use the enchant slots for something more useful.

If you use magic reduction gear you don't need a ton of magicka. I can cast the Master leve Firestorm spell for only 59 magicka but I am wearing a lot of gear that reduces the use of magicka for destruction spells. If I double cast a Dremora Lord on that same character it will drop me from 626 magicka to 29 but I have no reduction for Conjuration. Double cast allows them to stay out longer. Single cast it still costs 213 so that reduction gear is extremely helpful in getting off multiple casts or if you don't have a big magicka pool.

The biggest problem I see with using such a multi-faceted character is that for melee you need one set of gear and weapons and for the caster you need another and when you switch to archery you'll need another. It's a lot of gear changing and constant gear changing in this game is not fun. The interface is very clumsy and changing multiple pieces really slows everything to a crawl. It's horrible if you have to do it multiple times during a fight. That's the main reason I pick one class and play it consistently and then start another character using a different set of rules.

THe other problem with using a character that does everything is the limited number of points to put into perks. You will be the master of nothing by the end without sacrificing severely in another area.
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Taylrea Teodor
 
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Post » Sun Jun 10, 2012 2:29 pm

Also, you can take the Steed Stone and/or Extra Pockets perk from Pickpocketing to get good carry weight boosts.
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Jack Walker
 
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Post » Sun Jun 10, 2012 2:37 pm

Also, you can take the Steed Stone and/or Extra Pockets perk from Pickpocketing to get good carry weight boosts.

Yes extra pockets is great. I didn't even see that on my first playthrough because it was a stealth thing. My Thief certainly has it and it helped a ton early on for making money and carrying all the alchemy materials I was picking up in my travels.
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Joe Alvarado
 
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Post » Sun Jun 10, 2012 3:03 pm

ADD ALL THE THINGS!
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Lyndsey Bird
 
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Post » Mon Jun 11, 2012 1:28 am



Yes but it's a give and take situation. To get extra carry weight on your gear you have to give up something else. It's much better to just add stamina if you have the points free because with that you can also run longer and use power attacks more and use the enchant slots for something more useful.

If you use magic reduction gear you don't need a ton of magicka. I can cast the Master leve Firestorm spell for only 59 magicka but I am wearing a lot of gear that reduces the use of magicka for destruction spells. If I double cast a Dremora Lord on that same character it will drop me from 626 magicka to 29 but I have no reduction for Conjuration. Double cast allows them to stay out longer. Single cast it still costs 213 so that reduction gear is extremely helpful in getting off multiple casts or if you don't have a big magicka pool.

The biggest problem I see with using such a multi-faceted character is that for melee you need one set of gear and weapons and for the caster you need another and when you switch to archery you'll need another. It's a lot of gear changing and constant gear changing in this game is not fun. The interface is very clumsy and changing multiple pieces really slows everything to a crawl. It's horrible if you have to do it multiple times during a fight. That's the main reason I pick one class and play it consistently and then start another character using a different set of rules.

THe other problem with using a character that does everything is the limited number of points to put into perks. You will be the master of nothing by the end without sacrificing severely in another area.
I can get a seventy five magic reduction in destruction and a twenty five percent reduction in all other spell schools, and a boost to my magic points and still wear carry weight gear and its greasy for me, another thing to think about is carry a ring, necklace, and headband enchant those with fortify weight, you get over encumbered take off your other enchanted jewelry and put on your fortify weight gear.
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Svenja Hedrich
 
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Post » Sun Jun 10, 2012 11:56 pm

Also, you can take the Steed Stone and/or Extra Pockets perk from Pickpocketing to get good carry weight boosts.
The steed stone is a big plus, love that one.
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Carlos Rojas
 
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Post » Mon Jun 11, 2012 12:11 am

I can get a seventy five magic reduction in destruction and a twenty five percent reduction in all other spell schools, and a boost to my magic points and still wear carry weight gear and its greasy for me, another thing to think about is carry a ring, necklace, and headband enchant those with fortify weight, you get over encumbered take off your other enchanted jewelry and put on your fortify weight gear.

Yea I wore carry weight boots too. There's nothing else of much use to put on them for a mage. My thief on the other hand prefers the Nightingale gear with the Muffle effect. Plus he has the +100 perk and plenty of stamina. It really depends on the character you play. For the OP it shouldn't be an issue as it sounds like he should put points everywhere.
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Sammygirl
 
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