What I want to know is how do I set it up in the Skyrim Creation Kit so that specific triggers change one creation to another?
So an example would be... Clearing Helgen of Bandits and an Architect shows up camping out saying that now that the bandits are gone he could rebuild, but he doesn't have the funds. Hence if the player can supply the funds worker npc's show up "building" and over a period of time buildings are rebuilt until Helgen is a functioning town again.
