How would one fix 64hz bug?

Post » Wed Jul 11, 2012 4:39 am

Or does it even exist? Well I was wondering if anyone had the slightest idea on how to fix it. Would one just change all the GetTickCount calls within the game's EXE to timeGetTime.. would improve the situation?

I don't have the stutter myself but I'm just curious if that would improve other peoples games.
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Leah
 
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Post » Wed Jul 11, 2012 2:16 pm

http://skyrim.nexusmods.com/mods/2581 ?
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Miss K
 
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Post » Wed Jul 11, 2012 12:57 am

Make sure your fps is never 60 by capping it to 57-58 using an FPS capper or your video card drivers.
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Nitol Ahmed
 
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Post » Wed Jul 11, 2012 3:58 am

@Dovah Krosis

That changes the RenderAheadLimit and forces VSync off, which may actually work lol.

@hlvr

Yeah that seems to work somewhat.

EDIT: Maybe a mix of changing the render ahead limit and limiting the FPS would give the best experience ?
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Lil'.KiiDD
 
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Post » Tue Jul 10, 2012 11:17 pm

@Dovah Krosis

That changes the RenderAheadLimit and forces VSync off, which may actually work lol.

@hlvr

Yeah that seems to work somewhat.

EDIT: Maybe a mix of changing the render ahead limit and limiting the FPS would give the best experience ?
If it turns off V-sync then it's a bad idea, I'd say. I've heard nothing good from turning off v-sync, even with an fps-capper.
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Sebrina Johnstone
 
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Post » Tue Jul 10, 2012 10:01 pm

or set the render ahead limit to 0 to disable that feature. (According to the documentation that comes with the download from kegetys site, not tested it myself but I'm about to, also if you use V-sync apparently it's better to cap it at 30. Gonna try 60 and 30 and 59, see how it is screen tear wise and that.)
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Skrapp Stephens
 
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