From someone who's a dual wielding veteran, that's a very bad tip. Playing on master you have to invest a lot of points, if not all, into HP if you plan to charge into everything, which dual wielding is all about. And you can't spam power attacks if you don't invest craploads of points into stamina, which then in turn makes you die in a matter of seconds.
The key is to be able to tank a lot of damage, and, as I've said, combine the effects of blunt, axe and sword weapons, depending on the enemy you're fighting, with swords being the least effective gameplay wise. So it's completely wrong to say that dual wielding normal attacks are worse or not better at all than fighting with a single weapon.
If the player is playing strictly out of roleplaying or on low difficulty, all these tips don't matter at all anyway.
I actually play on master and it works just fine thank you.
Dual-wielding is not all about charging into everything. Go heavy armor and two-handed if that's what you wanna do. Dual-wielding is more about being dodgy and creating an opening and then when you have your enemy's back against a wall cutting him to ribbons by chaining dual power attacks.
Also, I'm pretty well spread out between health, magicka, and stamina as well as various skill trees and I'm doing just fine, thanks.
I'm level 33, have about 230 health, 210 magicka, and 210 stamina. Got the power attacks cost 25% less stamina perk from one-handed and I can chain dual power attacks all day. Naturally, I have the one-handed damage perks too, or else I could spam dual power attacks all day and never do enough damage to finish off that bandit marauder or blood dragon. I'm also using bound swords (with the damage perk) and my conjuration is pretty high as well.
Stamina potions help.
Also also, swords are not the least effective at all. Sure maces give you ignore armor, and axes cause bleed, and maybe criticals sounds like a pretty bad option by comparison since its unreliable, but taking all three levels of the bladesman perk actually equates to approximately a 25% increase in damage output. In other words swords do 25% more damage above maces or axes, and their attack speed is much faster too. So, realistically (although there is some fluctuation since critical hits are not guaranteed, but you're attacking fast enough anyway and hopefully landing so many hits that you ARE getting a LOT of criticals) swords actually have much higher damage to make up for their lack of bonuses like bleed or ignore armor...
I'm not saying swords are better, though. What I'm saying is its BALANCED.
...I think I see what's happening here. You do use heavy armor and you're a tanking dual-wielder aren't you?
I use light armor so I mostly focus on being dodgy, backing the enemy into a corner, and then going all filet-o-fish on them.