The problem comes later, when I try to get him to forcegreet in response to triggers. Basically, I have a quest for each forcegreet, and these quests are started by the trigger (one is on OnOpen() event on a door for example) and then the ForceGreet package is valid to run. Do I have to "Update" the AI package manager or something? It's weird. Oh, also in response to the trigger I can start the dialogue manually, but he just doesn't want to walk up to the player and engage in convo.
Oh also, since I want the NPC to start the talking, I don't have dialogue for the Player to say in the first topic. In response, Skyrim is printing the words "ForceGreet" as what the player is saying.
