» Sat Jun 23, 2012 9:26 pm
If you are going to be a mage with a large magicka pool, you can get by with using only 4 perk points in conjuration by going up the necromancy tree and get to twin souls.
I don't even use the dremora lord conjuration spell anymore. I use dead thrall and summon an unbound dremora with a skull, a daedra heart, and two different kinds of raw meat at the atronach forge. Kill the dremora loot the daedra heart and weapon then do it again. Then put upgraded, enchanted weapons on the corpses and cast dead thrall and voila! Two permanent dremoras with 100 more health and much better weapons.
I don't use this method that much any more however, as I prefer to use Orchendor and Sild the Warlock armed with fireball staves and I have Belrand as a follower who also uses spells and a chain lightning staff. This is because dragons like to harass me too much and melee followers stand around looking up at the sky all day long. I don't know if it has to do with the PISE mod however.
As far as destruction goes, I let my followers engage and while the enemy is distracted I sneak around and lay firewall at their feet. I learned that firewall is way cheaper in terms of magicka cost compared to the best fire spell incinerate as my incinerate does 100 damage and costs a crapload to cast, compared to firewall which does 50 damage a second and is much cheaper to cast. Alteration goes good with firewall too since you can paralyze someone and they will sit and burn in your fire for 10 seconds.
I prefer to use illusion with conjuration though, because I really enjoy a puppet master type character. The illusion helps because you can cast Frenzy on a group which helps your summons survive much longer. You can cast courage or rally to boost your follower's hit points and if you get the master of the mind perk, you can boost your atronach or zombies.
As far as the mystic weapon perks, you don't need them if you have smithing and enchanting.