akSpeaker.SetFactionRank(PlayerPotentialAnimalFollower, -1)akSpeaker.SetFactionRank(PlayerFollowerFaction, 0)(DialogueFollower as DialogueFollowerScript).SetFollower(akSpeaker)
It compiles okay, and afterwards my guy counts as in the faction and I get all the dialogue options for a teammate. Problem is, it doesn't actually start following me. How do I make it do that?
EDIT: Nvm I got this part working, by including this:
If PlayerAnimalCount.GetValueInt() == 0
(DialogueFollower as DialogueFollowerScript).SetAnimal(akSpeaker)
EndIF
