One quick thing, is there somewhere online that details standard names of nodes? I haven't been able to figure out Beth's naming conventions with nodes.
EDIT: Never mind, figured out how to get that information.
Now I've got two more small issues.
1) whatever side faces the light on my pokeballs do not show the texture. As I roll them around, the texture remains always on the bottom as the mesh rolls normally.
2) also, this script:
Scriptname PokeBallThrower extends activemagiceffect MiscObject Property PokeBallBowl autoevent OnEffectStart(Actor Target, Actor Caster)ObjectReference PokeBall = Caster.PlaceAtMe(PokeBallBowl,1,false,true)PokeBall.MoveToNode(Caster, "NPC R Hand [RHnd]")PokeBall.Enable() PokeBall.ApplyHavokImpulse(Caster.GetAnglex(),Caster.GetAngleY(), Caster.GetAngleZ() +-90, 30.00)PokeBall.RegisterForSingleUpdate(3)endEvent
Properly spawns a pokeball, but where it goes is extremely inconsistent, and usually its straight up in the air. anyone know a fix?