How do you people manage 200+ hours on a single character?

Post » Mon Jun 11, 2012 2:36 am

Falling asleep while playing
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Lisa
 
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Post » Sun Jun 10, 2012 11:32 pm

I roleplay in these games that is how I can play these games so long.
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Alexxxxxx
 
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Post » Sun Jun 10, 2012 3:38 pm

220+ hours, first and only character, have not gone to the Thalmor Embassy, near to end of College of Winterhold, but have to fight Morokai. Then to destroy some Thalmor agents.


I take my time. In a dungeon, I might watch what the opposition are doing for five minutes or more, to try and pick a pattern and then act against them based on that pattern. Sometimes this takes even longer. If there are multiple enemies, then it is a sit and watch session before acting.

My wife gets a narky because I immerse myself.

This is a bit of a worry as in Labyrinthian, she had said she was off to bed, and I am creeping and creeping and I hear a floor board creak. *jumps*, turn around and she is watching me watch the skeletons and skeletal dragon. It is fun and I only have one character.
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Helen Quill
 
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Post » Mon Jun 11, 2012 1:16 am

Most of them (and I use most because I haven't done every dungeon, yet every one I have been in) tell stories. Subtle stories that if you aren't paying attention you'd miss. Dungeon diving is pretty much the whole purpose to a game like this, like Neverwinter Nights, like Diablo, like Oblivion/Morrowind and so on. It's no wonder you find it hard to see why people have so much time invested in a character if you skipped so much because "if youve done one, youve done them all." Honestly that can be said about anything in any game. Kill one mob you've killed them all why bother anymore? You shot one dude in COD you've shot them all why bother anymore?

Because that's the point of the game.

Really?

I've kind of gone out of my way to find depth and substance in this game. So if I've missed it, it must have been REALLY freaking subtle...

220+ hours, first and only character, have not gone to the Thalmor Embassy, near to end of College of Winterhold, but have to fight Morokai. Then to destroy some Thalmor agents.


I take my time. In a dungeon, I might watch what the opposition are doing for five minutes or more, to try and pick a pattern and then act against them based on that pattern. Sometimes this takes even longer. If there are multiple enemies, then it is a sit and watch session before acting.

My wife gets a narky because I immerse myself.

This is a bit of a worry as in Labyrinthian, she had said she was off to bed, and I am creeping and creeping and I hear a floor board creak. *jumps*, turn around and she is watching me watch the skeletons and skeletal dragon. It is fun and I only have one character.

wtf, why?

Stab > dead.

The AI isn't good enough to warrant that kind of attention to detail. The AI in the Battlefield 3 campaign on the other hand... (might be worth a squiz if you've not played it and like that sort of thing)
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Stephanie Nieves
 
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Post » Sun Jun 10, 2012 2:13 pm

I walk. Don't run. Don't jog. Don't sprint. Walk.
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claire ley
 
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Post » Sun Jun 10, 2012 4:54 pm

My first character, a Mage, hit 300 hours without doing any of the Thieves Guild, Dark Brotherhood, or any quest I considered fit for a character inclined to evil. He hit level 57 before I moved on to my second character, a thief/assassin.

My thief hit over 100 hours just doing the Thieves Guild (really fun), starting the dragon quest just to open shouts, leveling alchemy to 100, and doing what it took to get the Riften House. I've just started with the Dark Brotherhood.

It's so easy to hit 100 hours in this game. You guys are really rushing things or just really impatient if you can't do it. Or maybe this isn't really your style of game play.
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Philip Rua
 
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Post » Sun Jun 10, 2012 11:28 am

262 hours according to Steam (in truth probably around 200 hours as I've left the game on overnight or when I go out somewhere) and all those are on one character. I don't really roleplay so not sure why it's taken so long. I only finished the main quest yesterday for instance. I just get sidetracked too easily and tend to play in a really unfocussed manner. I'm yet to finish the Mages Guild, Dark Brotherhood and Companions. I won't be doing so on this playthrough either. I love exploring though and spend most of my time doing that.

I don't constantly start over because I can't be bothered doing the same quests over and over. Not sure how you people with restartitis can keep doing that so often! I'll come back to the game maybe in a year or so with another character when the game might feel somewhat fresh again but I'm nearing the end of my time in Skyrim for now (just want to finish off the civil war questline)
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Marion Geneste
 
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Post » Sun Jun 10, 2012 11:47 am

I'm 111 hours in right now on my character, done main questlines for companions, thieves and mage's - still have to finish about 50% atleast of main quest, civil war and dark brotherhood. Haven't been to all the towns and only cities i've really worked through are whiterun, falkreath, and markarth. Done most daedric quests. and only thane of whiterun and markarth. With everything else I want to do I reckon I still have about 200 hours on this character before I retire him.
Light roleplayer also. Mainly in the form of walking everywhere and sleeping often.
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Michael Korkia
 
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Post » Sun Jun 10, 2012 1:31 pm

Take your time.
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naana
 
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Post » Mon Jun 11, 2012 1:59 am

In my gameplay, there are only two ways that I've ever used fast travel. First, it's okay to fast travel by carriage, and I do that kind of frequently. Secondly, I'll fast travel to the nearest location if my character somehow gets stuck in geography (unable to run or walk from a location). It's happened only once or twice.

It's amazing how much time you log into a game if you're actually exploring it and not teleporting all over.
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Alexandra Louise Taylor
 
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Post » Sun Jun 10, 2012 11:17 am

I wish my character clocked 200 hours
There's something you don't see every day.
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Samantha Mitchell
 
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Post » Sun Jun 10, 2012 1:55 pm

By the end of this weekend, my main character (a battlemage) will have well over 250 hrs. The main quest was finished in the 150s. He's Arch-Mage and leader of the Companions. He possesses all of the Dragon Priest masks and has three more Words of Power to find. Gonna hunt down the Stones of Barenziah as his next obsession. He explores a lot, and is still finding locations every play session. He also hunts, spends time at home with the wife, cooks, walks about the different towns, and spends down time at different inns and taverns with followers. And reads. And experiments with alchemy or enchanting. There's plenty to do, but there isn't any rush to do it all.
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gandalf
 
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Post » Sun Jun 10, 2012 6:48 pm

We do a lot of pointless stuff. Like sleeping every night, eating two or three meals a day, going to the rivers to bathe, chopping wood or working other "jobs". Basically we role play, so we do more then just quest and adventure. I've spent time just sitting in a camp at night staring at a fire after just eating. Call me brain dead, but I enjoy taking my time with stuff, and it also makes the game feel more alive.

A lot of this stuff. I spend a lot of time trying out different outfits, mix-and-matching, and different gear, weapons etc., to find new awesome combinations. Spend a lot of time decorating my house too, and "visiting" other people's houses. Just exploring everything the game has to offer really.
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Stephani Silva
 
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Post » Sun Jun 10, 2012 11:40 am



Really?

I've kind of gone out of my way to find depth and substance in this game. So if I've missed it, it must have been REALLY freaking subtle...



wtf, why?

Stab > dead.

The AI isn't good enough to warrant that kind of attention to detail. The AI in the Battlefield 3 campaign on the other hand... (might be worth a squiz if you've not played it and like that sort of thing)

I agree. This isn't Thief, where you spend an hour watching pathing because there's a consequence to just charging in.

I'm somewhere around 75ish, having never fast traveled, completed most quests in the towns, MQ, but no guild quests as none of them fit my Paladin character. I'm probably going to take a break pretty soon as I feel like I've pretty much completed the game, honestly. I probably got my money's worth, but the depth isn't there to continue on until some mods are out.

I'll Roleplay in the choices I make, but not to the extent of chopping wood for no reason or listening to the inane banter of NPCs. It has nothing to do with ADHD or IQ, as two posters put it. In fact, I would say it has more to do with how logical and literal a person you are. I want the game to provide feedback for roleplaying. If it doesn't, then I have much better choices for that kind of immersion and depth.

The AI and NPC interaction is the biggest hurdle, followed by the lack of logical quest progression and and the static world.
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roxxii lenaghan
 
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Post » Sun Jun 10, 2012 2:29 pm

Difficulty level and self imposed rules make the biggest difference for me. My latest character is a warrior who doesn't use smithing, enchanting, alchemy, lockpicking or companions, never buys or sells anything and plays at master difficulty with various AI improving mods to ramp up the difficulty (a lot) further. It's not uncommon that he has to run away from an area or encounter and return later. For example, the lighthouse with the chorous's in the basemant remains impossible for him even at L30 and I've probably spent 2-3 hours attempting it in various ways. It's not everyone's idea of fun but it makes battles way more epic. Finding a soul gem (to recharge a weapon) or getting a level up (free full heal) can literally make the difference between being able to kill some enemies or not.
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Farrah Barry
 
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Post » Mon Jun 11, 2012 12:44 am

for my 1st character, i logged over 141 hours (finished main, completed most side quests, discovered almost every location on map). :clap: i gave up on my 2nd character after about 7 hours. :dead: i'm about 3-4 hours into my third character but took a break to play other games. :nod:
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Kate Murrell
 
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Post » Sun Jun 10, 2012 5:32 pm

Really?

I've kind of gone out of my way to find depth and substance in this game. So if I've missed it, it must have been REALLY freaking subtle...

There are a few I can think of, the one that jumps to mind as the easiest to explain is Bleak Falls Barrow. When you enter the dungeon there are a lot of dead Skeever's and some humanoid's laying around. Now you can either walk in and think nothing of it, or walk in and see this story of how this group of bandits came in and ran across some trouble fighting a large pack of Skeevers. Another one is a fortress with a crazy maid living in it, and some complaint notes laying around about the Skeevers that are sneaking in and ruining their supplies and you even come across bear traps and some dead Skeevers. This also tells a story that many might over look.

Every dungeon I have been in has always had some kind of subtle story to it /shrug. Like I said earlier, and its in no offensive to you, but I just take my time and take in every small detail I can. Everyones different.


I walk. Don't run. Don't jog. Don't sprint. Walk.


You're not alone. I am a fan of pressing caps lock to turn on walking mode, and then c for cruise control :)
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Harry Hearing
 
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Post » Sun Jun 10, 2012 1:30 pm

exploring, exploring and exploring...did i say exploring? i want every single place in the game explored and every single dungeon done lol :)
btw after that...add mods to the game, collect armors and weapons (vanilla and mods)
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Nymph
 
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Post » Sun Jun 10, 2012 7:58 pm

PLay on a harder difficulty. If you play on normal you're missing out. I find that you need to make rules for games like Skyrim so you get the most out of you're first playthrough. Like...dont upgrade your health....expert difficulty...eat every day....sleep...no fast travel....etc.... It draws out the game a lot.

But still, it does get a little boring once you level up.
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Katharine Newton
 
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Post » Sun Jun 10, 2012 10:52 pm

535 hours total, 187 hours on my most played character who has finished the Companions questline
I'm very systematic when it comes to exploring places and I'm also easily distracted if I see something interested when travelling
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Christine Pane
 
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Post » Sun Jun 10, 2012 11:58 am

oops, double post
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Kayleigh Mcneil
 
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Post » Sun Jun 10, 2012 8:26 pm

PLay on a harder difficulty. If you play on normal you're missing out. I find that you need to make rules for games like Skyrim so you get the most out of you're first playthrough. Like...dont upgrade your health....expert difficulty...eat every day....sleep...no fast travel....etc.... It draws out the game a lot.

But still, it does get a little boring once you level up.

I've played on Master for a while. It adds tedium, not difficulty. It only increases damage ratios, instead of improving AI or giving new abilities to NPCs while maintaining logical power levels.
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clelia vega
 
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Post » Sun Jun 10, 2012 11:16 am

I like to see and do everything in my rpgs, which takes a while. My Nord character has only received quests from Riverwood, Whiterun and Winterhold, though those quests have sent him all over Skyrim, with a current playtime around 130 hours and is lv 50.

It might help sticking with one character if they are a bit flexible. While my Nord is mostly a warrior, he does use spells like candlelight and spell trap, with archery and alchemy on the side and does use a bit of stealth when trying for sneak attacks with his bow. Doing a bit of everything helps break up the monotony, and it keeps me from constantly thinking of that next character to create.
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Daniel Lozano
 
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Post » Sun Jun 10, 2012 12:56 pm

I've played on Master for a while. It adds tedium, not difficulty. It only increases damage ratios, instead of improving AI or giving new abilities to NPCs while maintaining logical power levels.

I agree with this. Raising the difficulty of the game only increases how long it takes to kill something. Not how hard it is to kill. adept when I play a barbarian because in my mind some big ass dude with a two handed weapon shouldn't have to spend 5 hours to kill 1 thing, he should be able to walk up and put the beatdown on his foes with little ease. Now when I play a mage I up my difficulty to expert because I like to play the frail weak mage type. IMO difficulty does not add to the immersion of a game nor how difficult it is.
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мistrєss
 
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Post » Sun Jun 10, 2012 7:16 pm

I often wonder if there's something wrong with me when I load up my last save, ask Lydia if she's up for a walk, and then head out (at a walking pace) to a nearby location just to pick up some odd item or book, or just grab a bite and then walk back. Then I save, and exit and go eat dinner before coming back, dismissing Lydia for a bit, going on a major killing spree in a border town, before returning to Lydia, sitting and reading that book of Lore I never read, listening to the fire.

Will she ever catch on?

I mean she saw what I did in that dungeon to the necromancer. Does she ever wonder, "How did he learn to sneak up and kill him like that?" Does she already know and not care? She did come on that assassination mission with me. Hell, she even took a cut of the loot.

Then I close the book (TAB) and I look at her and wonder... What the (swear) does she do when I'm not around?

After reading this thread, I almost feel better about my obsession with treating Skyrim like a place I actually go to once I'm loaded in... almost.
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jeremey wisor
 
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