how do you power level conjuration?

Post » Sat Jun 02, 2012 6:51 pm

just wanted to know some ways to power level conjuration, i play on ps3 so to level it normaly would mean by the time i get to 100 all the ash piles in my game would make my save file completely laggy and pritty much unplayable, so any ways to powerlevel without leaveing ash piles(preferably) would be nice, but any tips would be greatly appreciated.
User avatar
LijLuva
 
Posts: 3347
Joined: Wed Sep 20, 2006 1:59 am

Post » Sat Jun 02, 2012 11:09 pm

1. Cast Soul Trap on a dead bandit or some other dead thing.
2. Repeat step 1.

-Loth
User avatar
Andrew Tarango
 
Posts: 3454
Joined: Wed Oct 17, 2007 10:07 am

Post » Sun Jun 03, 2012 3:17 am

Good question. I noticed myself how the ash piles are adding up after raising dead. Im sure at a certain point the game will play very slow
User avatar
Chloe Botham
 
Posts: 3537
Joined: Wed Aug 30, 2006 12:11 am

Post » Sat Jun 02, 2012 1:47 pm

1. Cast Soul Trap on a dead bandit or some other dead thing.
2. Repeat step 1.

-Loth

thank you sir, i will try this tonight hopefully it wont take too meny hours


Good question. I noticed myself how the ash piles are adding up after raising dead. Im sure at a certain point the game will play very slow

yes im definitly worried about it my save file seems to be getting bigger and bigger, hopefully i will have enough time to enjoy my char befor the game craps out.
User avatar
LittleMiss
 
Posts: 3412
Joined: Wed Nov 29, 2006 6:22 am

Post » Sat Jun 02, 2012 6:22 pm

Game ditches most corpses and ashes fairly quickly after the last patch. Too quickly for the dead thrall body collector players.

Bound sword cast during fights gives big increases too.

But yeah, soul trap. Put it in each hand and go wild, click wait for 1 hour, then go again.
User avatar
NeverStopThe
 
Posts: 3405
Joined: Tue Mar 27, 2007 11:25 pm

Post » Sat Jun 02, 2012 8:41 pm

Game ditches most corpses and ashes fairly quickly after the last patch. Too quickly for the dead thrall body collector players.

Bound sword cast during fights gives big increases too.

But yeah, soul trap. Put it in each hand and go wild, click wait for 1 hour, then go again.

how long does it take for ash piles too disappear?, mine seem to remain permanently
User avatar
biiibi
 
Posts: 3384
Joined: Sun Apr 08, 2007 4:39 am

Post » Sun Jun 03, 2012 3:29 am

how long does it take for ash piles too disappear?, mine seem to remain permanently

So do mine. I went back to Forelhost after a couple months game time - the ash piles and corpses were still there....
User avatar
Claudia Cook
 
Posts: 3450
Joined: Mon Oct 30, 2006 10:22 am

Post » Sat Jun 02, 2012 6:32 pm

So do mine. I went back to Forelhost after a couple months game time - the ash piles and corpses were still there....

damn not what i was hopeing to hear, is you save file still playable, im on ps3 so game tends to be horriable with a huge save file
User avatar
Kelli Wolfe
 
Posts: 3440
Joined: Thu Aug 23, 2007 7:09 am

Post » Sat Jun 02, 2012 7:01 pm

Well, that save folder is 32gig, comprising 540 saves - I use TESVGM (save game manager mod - I'm on PC), and all the saves in that folder are available and load fine, completely playable. The latest save in the folder is 7.5meg.
User avatar
QuinDINGDONGcey
 
Posts: 3369
Joined: Mon Jul 23, 2007 4:11 pm

Post » Sat Jun 02, 2012 7:50 pm

damn not what i was hopeing to hear, is you save file still playable, im on ps3 so game tends to be horriable with a huge save file

pc files dont start to break until 16-20 mb. ps3....60 hours or 8 mb.
User avatar
Mr. Ray
 
Posts: 3459
Joined: Sun Jul 29, 2007 8:08 am

Post » Sun Jun 03, 2012 3:06 am

thank you sir, i will try this tonight hopefully it wont take too meny hours


it wont even take one hour.
User avatar
Josh Dagreat
 
Posts: 3438
Joined: Fri Oct 19, 2007 3:07 am

Post » Sun Jun 03, 2012 2:12 am

If Skyrim is anything like Fallout 3 with ash piles, here's a bit of warning: I had a character that I had spent over 1600 hours in F3 with, and the very original ash pile from his very first energy weapon kill is still sitting outside megaton if I open that save file today.
User avatar
Jake Easom
 
Posts: 3424
Joined: Sun Jul 29, 2007 4:33 am

Post » Sun Jun 03, 2012 5:55 am

If Skyrim is anything like Fallout 3 with ash piles, here's a bit of warning: I had a character that I had spent over 1600 hours in F3 with, and the very original ash pile from his very first energy weapon kill is still sitting outside megaton if I open that save file today.

doesnt f3 eventually become unplayable after a certain file size? 1600 hours should have crossed that point two times over.
User avatar
Tha King o Geekz
 
Posts: 3556
Joined: Mon May 07, 2007 9:14 pm

Post » Sat Jun 02, 2012 7:27 pm

Sorry, double post (the edit function is acting up on me)... If you want to crank up some conjuration points fairly well, and you are in a dungeon behind a grate/door, cast your conjure familiar or flame antronachs through the grate onto the deathlords on the other side (assuming there are some lurking around)...I managed to zip up 3 skill levels in conjuration in about 10 minutes doing that recently, and the benefit was that the nasties couldn't get to me because of the grate, and it was nowhere near as boring as the usual power levelling methods.

Edit:

Lendial, not really, although if it does then I probably didn't notice it any different from the Broken Steel glitches that were introduced. One thing that does happen though is that the game 'grows'. In places where there used to be a patrol or camp of 3 or 4 baddies, now there will be 12 or more. Most of the random beast encounters went from a single deathclaw or radscorpion to 3 or 4 albino radscorpions or such. The game became insanely dangerous, if that is a good expression.

However, as a PC gamer I religiously strip non-essential programs from my task manager and turn my security suite into 'game mode', before I play any game. I found that it really does help with Skyrim as well...basically that frees up an awful lot of potential in the CPU (over 50% general usage), which helps avoid bottlenecking. Certainly for PC'ers I would highly recommend people to become familiar with the sub-routines or programmes in their windows task manager and to experimenting with which ones can be closed down during a gaming session...and it needs to be done from within 'task manager', not the desktop, as quite often all that you do when you do a desktop closure is simply remove the operating icon, it doesn't shut down the background program.
User avatar
Adrian Morales
 
Posts: 3474
Joined: Fri Aug 10, 2007 3:19 am

Post » Sun Jun 03, 2012 4:49 am

Removal of ash piles and goo piles may need a fix similar to the one used in Fallout 3 and Fallout NV, which attached an on load script in their case with a counter, which deleted the pile and marked it for deleteion from the save when the counter reached like say 2.

Possible addition would be to add a pop menu to Delete or Activate.
Delete would simple fire off "disable" and "markfordelete" commands, against the ash pile.
Some times more than one ash pile is generated per corpse too, for a twist NOT seen in either Fallout.
User avatar
Maddy Paul
 
Posts: 3430
Joined: Wed Feb 14, 2007 4:20 pm

Post » Sat Jun 02, 2012 9:49 pm

Sorry, double post (the edit function is acting up on me)... If you want to crank up some conjuration points fairly well, and you are in a dungeon behind a grate/door, cast your conjure familiar or flame antronachs through the grate onto the deathlords on the other side (assuming there are some lurking around)...I managed to zip up 3 skill levels in conjuration in about 10 minutes doing that recently, and the benefit was that the nasties couldn't get to me because of the grate, and it was nowhere near as boring as the usual power levelling methods.

Edit:

Lendial, not really, although if it does then I probably didn't notice it any different from the Broken Steel glitches that were introduced. One thing that does happen though is that the game 'grows'. In places where there used to be a patrol or camp of 3 or 4 baddies, now there will be 12 or more. Most of the random beast encounters went from a single deathclaw or radscorpion to 3 or 4 albino radscorpions or such. The game became insanely dangerous, if that is a good expression.

However, as a PC gamer I religiously strip non-essential programs from my task manager and turn my security suite into 'game mode', before I play any game. I found that it really does help with Skyrim as well...basically that frees up an awful lot of potential in the CPU (over 50% general usage), which helps avoid bottlenecking. Certainly for PC'ers I would highly recommend people to become familiar with the sub-routines or programmes in their windows task manager and to experimenting with which ones can be closed down during a gaming session...and it needs to be done from within 'task manager', not the desktop, as quite often all that you do when you do a desktop closure is simply remove the operating icon, it doesn't shut down the background program.

As a console player, deleting saves and make new saves instead of overwriting does seem to help too. But on topic, I usually cast Flame atronach and banish daedra, not to really powerlevel, but it does help :)
User avatar
alicia hillier
 
Posts: 3387
Joined: Tue Feb 06, 2007 2:57 am

Post » Sun Jun 03, 2012 3:11 am

Sorry, double post (the edit function is acting up on me)... If you want to crank up some conjuration points fairly well, and you are in a dungeon behind a grate/door, cast your conjure familiar or flame antronachs through the grate onto the deathlords on the other side (assuming there are some lurking around)...I managed to zip up 3 skill levels in conjuration in about 10 minutes doing that recently, and the benefit was that the nasties couldn't get to me because of the grate, and it was nowhere near as boring as the usual power levelling methods.

I heard an alternate was to aggro some mudcrabs and juup on a rock, then continually cast bound sword. Works about the same I think, conjuring while in combat.
User avatar
Victor Oropeza
 
Posts: 3362
Joined: Sun Aug 12, 2007 4:23 pm


Return to V - Skyrim