How do you start a quest at the very start of game

Post » Sun Jun 17, 2012 11:45 pm

I cannot believe I am having to ask this but yeah how on earth do you get a quest to start at the very beginning of the game?

And by beginning I mean the very moment after clicking the "New" button on main menu. The quest "MQ101" seems to have no problem with this at all and if you put in a new condition into stage 0 doing for example:

Debug.MessageBox("Hello")

Then you click New on the main menu it pops up immediately with no delay.

The problem being that if I change the MQ101 conditions so that none of them from stage 0 trigger (cos I want my own quest to run before it does anything) and I create my own quest with "StartGameEnabled" true and place a condition in stage 1 with "Startup stage" true that does the same messagebox it doesn't do anything.

It will only display the message box after I do a "coc riverwood" on the console, and even then theres about 3-4 seconds of delay once it finishes loading the cell and it displaying "Hello".

Please any help would be appreciated. Thanks
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mimi_lys
 
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Post » Mon Jun 18, 2012 2:18 am

Uhmm ........ Check the 'Start Game Enable' box under Quest Data tab? :ermm:
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Anna S
 
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Post » Mon Jun 18, 2012 9:37 am

Quest updates are IIRC on a 5 second recurring delay.

There may be some special hard coded enabeler for the main quest.
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Laura Cartwright
 
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Post » Mon Jun 18, 2012 4:13 am

Uhmm ........ Check the 'Start Game Enable' box under Quest Data tab? :ermm:

I create my own quest with "StartGameEnabled" true

your skills
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Jay Baby
 
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Post » Mon Jun 18, 2012 7:12 am

Start Game Enabled: This option is only available for quests with no triggering Event. If this box is checked, the quest starts running at the beginning of the game. Otherwise, it will not start running until the Start, SetStage, or SetObjectiveDisplayed commands are used.

From: http://www.creationkit.com/Quest_Data_Tab


Also, have a look at MQ00, in the Main Quest ... It has a note that it is the place to put quests that can't have Start Game Enabled ...

The Main Quest is Odd ... Can anyone find the Wagon Scene?? Is that another Quest ... or not a Quest at all?
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CORY
 
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Post » Sun Jun 17, 2012 6:09 pm

No i think Echonite is correct that there may be something hardcoded in the background which initializes it. The only thing different about it is the quest TYPE is "Main Quest" but I dunno...

Also the cart scene is in MQ101 and begins at quest stage 10, referencing script QF_MQ101_0003372B.psc "Fragment_4()"
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Syaza Ramali
 
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