How do you turn off Impossible Mode?

Post » Thu May 19, 2011 12:27 pm

:brokencomputer: :brokencomputer: :brokencomputer:

I have now tried it out for .. what an hour? And hardcoe Mode is now driving me INSANE. It's really the whole doctors bag thing... all the other stuff I can keep in check.

I went to Game Settings and chose back to Normal. But the game is still playing in hardcoe Mode (I can see the H20, etc. in my PipBoy still).

How oh please, HOW do you turn this crap off now? IDK if i'll ever get this Achievement honestly. And the character I'm using right now has 9 Endurance... so yeah imagine THAT!

Thanks to all who post and help! :D
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Spooky Angel
 
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Post » Thu May 19, 2011 1:54 am

Load savegame. Go to settings menu. Choose "Gameplay" category. Set "hardcoe" to Off. Save game.

If this doesn't work then you've found a bug.
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John N
 
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Post » Thu May 19, 2011 6:25 am

Load savegame. Go to settings menu. Choose "Gameplay" category. Set "hardcoe" to Off. Save game.

If this doesn't work then you've found a bug.


Oh wow I feel like an idiot, thank you.

Man IDK I might have to restart this character now...
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Je suis
 
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Post » Thu May 19, 2011 8:49 am

"Impossible" mode, huh... I call it "hardcoe" mode (massive sarcasm quotes) :hehe:

Just goes to show there indeed are players with very different skill levels.

More on topic, the chem called Hydra fully regenerates all limbs, and that is pretty easy to find not long into the game. And if you cripple limbs often enough for Doctor's Bags to be in short supply, you could try a character that focuses on sneaking and sniping, the most overpowered character type there is. The type that can kill the strongest creature in the game with a single shot :lmao:
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Kill Bill
 
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Post » Thu May 19, 2011 12:16 am

I never really had problems with hardcoe mode, myself. o.0 Even without the Classic Pack (as in, without the V13 Canteen), it's easy to keep fed and hydrated, and the sleep meter climbs so slowly you rarely have to deal with it.
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Steeeph
 
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Post » Wed May 18, 2011 8:52 pm

Did you pick the light frame trait at the beginning of the game? if you did that endurance rating of 9 means nothing, also try adimantuim skeleton once it becomes available
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Steve Bates
 
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Post » Thu May 19, 2011 6:28 am

:brokencomputer: :brokencomputer: :brokencomputer:

I have now tried it out for .. what an hour? And hardcoe Mode is now driving me INSANE. It's really the whole doctors bag thing... all the other stuff I can keep in check.

I went to Game Settings and chose back to Normal. But the game is still playing in hardcoe Mode (I can see the H20, etc. in my PipBoy still).

How oh please, HOW do you turn this crap off now? IDK if i'll ever get this Achievement honestly. And the character I'm using right now has 9 Endurance... so yeah imagine THAT!

Thanks to all who post and help! :D

Not to sound patronising but you are pressing X and using it on individual limbs right? Not just pressing Y and increasing everything by a microscopic amount?
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^_^
 
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Post » Thu May 19, 2011 11:53 am

Also have you tried buyin them off wasteland doctors? Ada strauss, doc Mitchell etc
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Kelly Osbourne Kelly
 
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Post » Thu May 19, 2011 4:13 am

WOW!!!
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April D. F
 
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Post » Wed May 18, 2011 11:40 pm

I have never played it without HC enabled, and actually wish they had made it mandatory. :shrug:

~Same with the WW trait; its an awful shame they make you waste a trait to simply make the game closer to its roots.

(I guess some folks are offended by the game's origin.)
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Emmie Cate
 
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Post » Thu May 19, 2011 6:01 am

it's annoying when u don't know where to find things , at first but if u end up somehow playing the game 10 times , u will enable it
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Tamika Jett
 
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Post » Thu May 19, 2011 6:04 am

The thing that gets me with hardcoe is that I use big toys.....and those big toys require a lot of ammunition.
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Del Arte
 
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Post » Thu May 19, 2011 7:40 am

~Same with the WW trait; its an awful shame they make you waste a trait to simply make the game closer to its roots.

(I guess some folks are offended by the game's origin.)


I can say I'm thankful for the WW trait as it means I never have to take it or see any of the silliness that comes with it. As for the roots, or origins of Fallout I think you're referring mostly to FO2. FO1 was a much darker game than its sequel and I feel took itself much more seriously. FO1 is my favorite of the two chiefly because I couldn't stand all the pop culture references and breaking of the 4th wall and so on that happens in FO2 that kept pulling me out of the experience (not to mention the ridiculousness of talking, sentient deathclaws, and an unavoidable, single outcome boss fight, but that's another thread)

As for hardcoe mode I can say it is def my favorite way to play, so much so that I cannot even play FO3 anymore without it. Too each their own and all that
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Joe Bonney
 
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Post » Thu May 19, 2011 10:16 am

I can say I'm thankful for the WW trait as it means I never have to take it or see any of the silliness that comes with it. As for the roots, or origins of Fallout I think you're referring mostly to FO2. FO1 was a much darker game than its sequel and I feel took itself much more seriously. FO1 is my favorite of the two chiefly because I couldn't stand all the pop culture references and breaking of the 4th wall and so on that happens in FO2 that kept pulling me out of the experience (not to mention the ridiculousness of talking, sentient deathclaws, and an unavoidable, single outcome boss fight, but that's another thread)

As for hardcoe mode I can say it is def my favorite way to play, so much so that I cannot even play FO3 anymore without it. Too each their own and all that
Fallout 1 is my favorite of the series to date. The 4th wall is meaningless to me, as I never play an RPG as though I were the PC, (and was ~for all intents, substituting for them in their own world and adventure. That's just not what I look or in an RPG.

IMO Fallout had a fantastic setting and overarching theme ~ with much of it lost in one degree or another from game to game ever since. Fallout ~taken deadpan seriously as some sort of survivalist chore... is (would be), about the most depressing computer product that I can imagine; but taken in the context set by the original team, its a masterwork of manipulative interactive fiction. Its a harsh gritty, amoral environment set in an idealized future gone wrong, amidst a surreal expanse of totally unknown wasteland brought about by global nuclear war.

And the weird happenings in the waste may be real on some level or not, and the jabs at the player serve (quite well) to lighten their mood. Fallout is a near perfect mix done right (but almost assuredly not quite done as intended; and with a few lucky mistakes and coincidence.. that just worked in the game's favor).

Fallout 2 started losing this 'magic' from the start (IMO), but was still a masterwork of it's own.

Fallout 3 was a labor of love by the artists, and yet lacked the heart of the originals [IMO]; this isn't really fair, because the only way to have gotten that would have been to hire a few of the original devs [IMO]. Even so... FO3 though fantastic in the art & design area, seemed [to me] to be derived from a cursory glance at the series, and full of misconceptions by the development leads.

I suspect that New Vegas was an "Our way, or the highway" sort of affair. Everything that I dislike in it (excepting the bugs) was inherited from FO3; and curiously, I did not like the 3d assets as well as FO3's ~It shows where the studio strengths are most developed.
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Heather beauchamp
 
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Post » Thu May 19, 2011 5:02 am

Finally I am not alone in feeling FO1 was superior to FO2. I thought I was the only one and of FONV I can say (aside from the bugs) it is easily in my top ten games I have ever played

enough off-topic though, as for hardcoe I'll just say again: I love it and hope further FO games continue the trend, but I do hope it is not made "hardcoe Only" as not everyone likes to play that way, which is not indicative of skill [/glare] but merely preference
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clelia vega
 
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