You say that. . . yet both Fable III and The more recent Elder Scrolls Games ( Morrowind/ Oblivion), which are probably the two most famed and profitable RPGs of the next generation, despite their differences, and both of which are rated T or M, they both offer the player (in the case of Fable III players) the choice of male or female, amongst other things. Let Elder Scrolls or even Fable take away the option of gender, or take away the option of playing as mage, warrior etc and see just how quickly the complaining will begin and how loud it will be. Let the next Elder Scrolls game come out and say "guess what, no more playing as Elves and Orcs and Ka-jitt, no more Nightblades born under the sign of The Apprentice, you play as a Nord warrior born under The Atronach or you leave the game on the shelf." I doubt the response will be at all pleasant.
That doesn't have anything to do with not being mature enough to play a female character etc. But people play these RPGs, by and large, to become the person they would want to be in a world steeped in wizardry and warcraft.
And I really have a lot of concern for this game, because it is one of the only big co-op ventures I can recall Bethesda doing. . . and I LOVE co-op. I live right here in Maryland where the studio is based, and God knows I have considered writing letters et al "please make an Elder Scrolls game I can play with a friend." I have played couch (local) co-op in lesser RPGs and adventure games with friends and relatives before, and the couch co-op experience in a detailed world is one of the most amazing gaming experiences you can have (its a pretty cool social bonding experience too). I have logged thousands of hours in Oblivion, and many thousands of those hours I have spent playing were simultaneosly spent thinking all the while "God, I wish I could play this with a friend." There were times when the road was either lonely or just so amazing to behold, adventure.plot/graphics et al, that I just keenly wanted to share it with a friend. More than any other game experience, I wanted, when a friend looked at my game and commented on how cool it was, to be able to say, "turn on that second controller, choose your race and occupation, and walk Tameriel with me for a while. The Colovian Highlands are lovely at this time of year and its just a shame to have to wander them all on my lonsome own. Also there are dangers on the road, and its always good to have a friend at hand." As I said I LOVE couch co-op. I know how engaging and enjoyable it can be, especially when the game world presents the players with something deep, and wondrous and thorough. Yet I also love a little customization options with my characters. And I worry, not only that this game may sacrifice the latter, but that its sales may be hurt by doing so, and that if that happens the blame for the shortfall will be placed unfairly upon the shoulders of the co-op play instead of on the lack of character choice where it belongs. I worry that if it doesn't break sale records, the developers may say "see there just isn't a market for couch co-op," which is untrue, and that they will fail to recognize that the real problem was people feeling forced to play character roles that didn't interest them.
I am not saying The Hunted needs to have as much extreme customization as Elder Scrolls, where there are about 9 playable races, and I spent nearly an hour refining my high-elf mages features until they were just so. But at least give the choice of the basics: human or elf for both players, male or female, wizard or warrior or a mix. Players are more invested in the character if the character is someone they would really like to be.
Its not my business to tell devs how to make their games, and I do not speak for all the world, but I will say this. . . . give my friends and I a game with the near perfect drop in/ drop out couch co-op of Fable III paired with the awesome customization options, expansive world and intricate stories of Oblivion. . . and I will put down $75 plus for your game and not look back, and probably not play anything else for a year.
I somewhat agree with you, yet at the same time I feel that you take it too far-
The game does not have to give those in depth customisation features, RPGs, in fact don't have to, its not a staple of the role playing genre, although it does help immersion into your role.
Secondly you mention Fable 3 (which I don't think many would say is the best RPG) and Oblivion (which is now 4/5 years old) and you compare it to now. If you look at the most successful modern RPGS, Mass Effect, Dragon Age Origins sequel (Fallout being an exception) They are all heading towards are more restricted character customisation, in trade for increased immersion.
Oblivion and all of the other "silent protagonist" games are great, but none of them can match the immersive depth of voiced characters.
However saying this, I can't help that the restriction on this game pulls the belt tight. In the current climate when choice is king, across all games of this genre, you feel somewhat restricted by two characters, with pre-set specialisation leanings already.
On the wider debate of genre, those who attempted to denounce the concerns raised with allegations of immaturity evidently miss the concerns that were raised in the first place.
Immersion into a storyline is great, its a priority for me when I play most games, taking on the role of the character is what draws me to games, so anything to further this immersion is golden in my eyes. However I find myself struggling to immerse into a game playing as a female; I can'ta achieve the same level of depth and involvement than as playing as a male character.
This is probably down to the basic fact that women and men do have differing feelings, thoughts and perceptive outlook of the world. When a female character reacts to the world around her I cannot relate to the same degree to how a male character acts. And while its completely the developers choice for the scope of classes/play-styles/races, I feel that gender should remain the basis of configuration due to the reasons stated above.
But you know after all that, I just realised there's two blanked out slots on the character page, and therefore all of this debate may be moot, if they are aiming for a fixed gender-character style, which isn't ideal, but does rest assure many fears of the above...
I guess we will have to see ^^