http://i467.photobucket.com/albums/rr40/WRFan/ScreenShot333.jpg
But let's assume, let's assume just for a moment that radiation actually works on npcs. And now let's take a look at the spell GhoulRadHeal running on ghouls. The condition which triggers the spell is RadiationLevel > 1.0. Even if radiation worked the way you think it works, Obsidian, exactly how is this supposed to ever trigger if RadResistGhoul spell would ALWAYS push npcs' radiation level below 1.0? The only and ONLY area in the entire game where 85% radiation resistance is insufficient is the Firestation area in Searchlight (base radiation 20). Funny enough, no ghouls there, haha! You are so funny, Obsidian. But again, this is just of academic interest, the actual value for GetRadiationLevel returned for all npcs is 0, in other words, GhoulRadHeal spell is completely useless, because it will never trigger. EVER.
So, let's fix this: First, remove the useless RadResistGhoul altogether, second, remove RestoreRads potion of GhoulRadHeal either, since it's useless for the same reason. The Restore Health potion of the GhoulRadHeal spell is not useless, as it's supposed to restore ghouls health, but you can't run the GetRadiationLevel condition on subject, you must run it on the player character, like this GetRadiationLevel > 1.0, run on REF: PlayerREF. Yeah, but what if the player is inside a radiation area, but the ghoul is outside of it? A valid objection, Obsidian, but don't tell me this, I didn't write this damn game engine, any complaints, go talk to Bethesda.
Also, Health Restoration, when fixed as described above, restores 10 points health. Constantly. Which is a double value of the Regen Implant. You know? I am just saying. The regen level is utterly insane. Not that I care, cause I always shoot to kill, but Logan and his buddies as well as the hacked turrets in Searchlight had huge difficulties killing ghouls after I fixed the spell. Is this intentional or another bug?
