- Download Links -
Skyrim Nexus - http://skyrim.nexusmods.com/mods/18866/
Steam Workshop - http://steamcommunity.com/sharedfiles/filedetails/?id=77106202
TES Alliance - http://tesalliance.org/forums/index.php?/files/file/1267-hunting-in-skyrim/
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Hunting in Skyrim is a roleplaying mod that introduces a hunting class system to the game. Adds better hunting prices, new perks, and more.
Visit The Drunken Huntsman in Whiterun, where you'll find a note pinned to a door, telling of what's in store for Hunting in Skyrim, and The Drunken Huntsman itself!
This mod is still a work in progress, and hopefully will be expanded to include quests, a guild, and who knows what else!
What this mod does.
I wanted to make hunting a playstyle in Skyrim. There are hunters in the game already, and the functions of hunting and pelt/hide taking are there, but there's no reason gameplay wise to do these things, other than raise your skills. That's where this mod comes in.
I have introduced new perks to the game, centered around hunting. They give bonuses to both damage and protection against animals, and at later levels, all creatures including Dragons.
I have also adjusted the base value of hunting "loot" so that it's a much more viable source of income. I have tried to keep it balanced and the values not too high. I have also made Werewolf Pelts the most expensive because lets be honest, Werewolves are much more rare than Snow Bears.
The new perks are as follows:
- Archery skill tree -
Required Rank - Perk - Effect
30 - Animal Damage 1 - Bows do 20% more damage to animals
40 - Animal Damage 2 - Bows do 30% more damage to animals and creatures
60 - Animal Damage 3 - Bows do 50% more damage to animals and creatures
70 - Animal Damage 4 - Bows do 50% more damage to the undead
90 - Animal Damage 5 - Bows do twice as much damage to Dragons
80 - Vampire Hunter - Bows do 80% more damage to Vampires
- Light Armour skill tree -
Required Rank - Perk - Effect
40 - Hunter's Agility 1 - Damage taken from animals reduced by 20%
50 - Hunter's Agility 2 - Damage taken from animals reduced by 30%
60 - Hunter's Agility 3 - Damage taken from animals and creatures reduced by 40%
The new prices are as follows:
- Pelts -
Item - Old Value - New Value
Werewolf Pelt - 20 - 200
Snow Bear Pelt - 75 - 150
Cave Bear Pelt - 60 - 120
Bear Pelt - 50 - 100
Snow Sabre Cat Pelt - 40 - 80
Sabre Cat Pelt - 25 - 50
Ice Wolf Pelt - 15 - 30
Wolf Pelt - 10 - 20
Deer Pelt - 10 - 20
Snow Fox Pelt - 7 - 14
Fox Pelt - 5 - 10
- Hides -
Item - Old Value - New Value
Horse Hide - 15 - 30
Cow Hide - 10 - 20
Deer Hide - 10 - 20
Goat Hide - 5 - 10
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Changelog/Version History
Version 1.0 - Initial Release.
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Version 1.1 (Balancing update) 17/6/12
- Fixed minor spelling mistakes
- Lowered Vampire damage to 40% from perk
- Lowered value each animal damage perk by 10% for balancing
- Lowered value Dragon damage % to 50
- Increased level requirement for Hunter's Agility 3 to 70
- Increased Leather value to 25, Leather Strips to 6
- Lowered weight of Leather to 1
- Added second rank to Hunters Discipline, recover all arrows at level 70
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Version 1.12 (Preparation Update) 24/6/12
- Added door in The Drunken Huntsman in Whiterun (none working for now, for the "Guild"). Note pinned to the door explaining future plan for The Drunken Huntsman.
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- Next update to do list -
- Possibly increase item values to counteract speech level value losses
(Still playing with this idea, don't want to be too unbalanced)
- Hopefully add some "boss" creatures to kill (quests)
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Lovely ladies and awesome dudes, this thread is to announce that I'm continuing the spirit of my player home mods in the form of a kind of "overhaul" mod. I actually hate that word now, it's so overused in Skyrim modding it's beyond a joke. So that will be the last time I say it

In the spirit of my Woodsman's Shack, Hunting in Skyrim will bring class based hunting to Skyrim, as I think it ought to have been in the first place.
Current plans for initial release are:
1. Introduction and expansion of specific Hunting perks, tied to current skill trees (Marksman already has one). Most likely Marksman, One-Handed, and possibly Sneak or Light Armour.
2. Adding into the world enchanted weapons and armour for hunters (not new items, just new effects... one step at a time)
3. Increase of the base value of Hunting bits and bobs (pelts, skins etc) to make Hunting a viable source of income. Although mods are already available for that specifically, I want my own version, in my mod.
Current plans for future additions to the mod:
1. Quests and Tasks built around hunting animal types (still working on ideas and layout/conclusion).
2. Possibly include weapons and armour mods from authors that would suite my mod. With permission ofcourse

3. The creation of a Hunting Guild.
It may be a little early days to launch a WIPz thread, but I'm working on it now so thought I'd post away. Feel free to comment/suggest things. I like having feedback and constructive crits





