» Thu Jun 14, 2012 12:52 am
Let's face it, armour skills aren't going, neither is lockpicking, and while we are at it, the dlc isn't going to bring back spellmaking or unarmoured or thaurmaturgy. Given that, what could they do? Adding new perks to existing skill trees seems fine, (though adding acrobatics and athletics to armour skills? Seems a bit odd that you can't run faster or jump longer if you never wear armour.) The trouble with this is your old characters can't take advantage if they are high level already.
So what could be added so that old and new characters get the new benefits? Simple. Health is always necessary and helpful, magicka is absolutely essential for mages, but stamina can be rendered useless with certain foods, or the respite perks for spellswords/battlemages. IF there was a passive increase in run speed and jump height, just 1% or so, with each level up at which stamina is taken, and fortify stamina effects only affected combat, not mobility, then you have an increase which can be added to your favourite existing characters, and taking stamina over health or magicka becomes a more attractive option.