» Sat Jun 09, 2012 10:21 pm
"but this system would be coupled with my solution of combining GCD-like leveling with a removal of skill, attribute, and level caps, so in truth it wouldn't be unbalanced at all, and with proper scaling where appropriate most of the world would adjust to your characters beginning level, and XP rates would properly scaled as you get to higher and higher points of power."
Can you expand on the GCD leveling system you mentioned? I'm assuming that stands for greatest common divisor, but I'm trying to understand how the result of that function would relate to player level. I've never been a "math" person. Maybe give a simple example?