My idea for a completely Overhauled Character Development Sy

Post » Sat Jun 09, 2012 11:07 pm

I think a character build system being published on Skyrim general is Irony. (I read it, seemed fine to me- I would go for more than one specialization and not restrict to just one as had been suggested)

Oh Skyrim; if only you had a character to develope.
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Beulah Bell
 
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Post » Sat Jun 09, 2012 10:48 pm

let me know. I'd be eager to contribute (at least on paper).


Feel free to jot down any ideas here. I'm always welcome to hear them.

I think a character build system being published on Skyrim general is Irony. (I read it, seemed fine to me- I would go for more than one specialization and not restrict to just one as had been suggested)

Oh Skyrim; if only you had a character to develope.

Ah well I originally posted it on the Elder Scrolls General forum, but then I had it moved here because this forum gets more traffic.
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Jennifer Rose
 
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Post » Sat Jun 09, 2012 10:21 pm

"but this system would be coupled with my solution of combining GCD-like leveling with a removal of skill, attribute, and level caps, so in truth it wouldn't be unbalanced at all, and with proper scaling where appropriate most of the world would adjust to your characters beginning level, and XP rates would properly scaled as you get to higher and higher points of power."

Can you expand on the GCD leveling system you mentioned? I'm assuming that stands for greatest common divisor, but I'm trying to understand how the result of that function would relate to player level. I've never been a "math" person. Maybe give a simple example?
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Chloe Mayo
 
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