Idea For A SMART Non-Linear Skill System (Rewritten)

Post » Sun Feb 19, 2012 12:58 am

I'd like to suggest the idea of a non-linear smart skill system, inspired by the original, that learns as you play. A synergistic character building system, in which skills and attributes work together to give the player perk and ability bonuses.

Basically its like this. You build your character from scratch and play how you want to play. The game is smart enough to know what your style of playing is and rewards you for it. The game could actually pick up on the tactics you use and reward you with bonuses that better suit those tactics.

For instance, you're faced with a locked door and there's many different ways to get through it. Sneak around and check every drawer, trash can, and container to find something of use, hack a computer and electronically unlock the door, use a tool on the lock/panel and pick/bypass it, blow the door up, beat your way through the wall next to it, seduce a character for the password, steal a key from an enemies pocket, etc. The way you choose to do it impacts how the game rewards you with bonus abilities and perks. The game actually figures it out and rewards you! And if you're methods are inconsistent, it just asks you what you'd like to do.

This of course would be a feature you can turn off, and just use the original system and lets you select the synergistic abilities and perk bonuses from a list.

These bonus abilities and perks allow your character to do things other different characters can't. Like create, interact with, repair, combine, find, or customize specific types of things. Yes, I think a crafting system should be added, so you can create your own gear, weapons, and upgrades.

I don't know if having characters continually level up until they have all the awarded perks and abilities is a good idea or not. You want people to work together, and you can always make more than one character in MMO's usually. Team work is a good thing, and makes the game more enjoyable. :) (Provided players have the power to somehow evict disruptive players from games. Vote system?)

And no useless perks! lol

Thoughts? Opinions?
Last edited by Judaeus Apella on Sat Feb 18, 2012 12:48 am, edited 13 times in total.
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Beth Belcher
 
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Post » Sat Feb 18, 2012 7:52 pm

If you want to talk about whether the game is still being made or not, then go here --> http://www.gamesas.com/forums/viewtopic.php?f=7&t=27972
But please be respectful and stay on the subject of this thread, and do not derail it. I'd like to ask that a moderator delete any further replies that concern whether or not V13 is still being made.
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Anyway, back on subject. I'd like to see a non-linear skill system that rewards you with free perks and abilities, when you invest in certain skills or even groups of skills that work together. What do you guys think of that? In other words a synergy perk system that unlocks special abilities when you invest in skills that work together. :) Or perhaps you just gain new skills and perks as you invest in certain skills?
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Danel
 
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Post » Sun Feb 19, 2012 12:29 am

Every time I get an idea for skills, I add to my original post. :)


Also, something else I'd like to see is a use for all the junk you find everywhere. Tons of cars, metal parts, wheels, pipes, random things from before the disaster, devices, machines, and all kinds of metal scrap. I'd like to see a character be able to make use of that stuff.

First idea is crafting. Let the user make weapons/items and modify existing ones, using various parts they find laying around and loot they get from enemies.

Second idea is find car parts to build your own car (with the right skills) or pay to have someone build it for you if you lack the skills. This would also give the player the ability to make a car of the type they want. Pick a basic body (car, truck, van, SUV, big truck), frame, then go from there and pick what kind of wheels, fenders, grill, bumpers you want, etc then put it together. :) Maybe later you could find better parts for faster travel, better efficiency, and more storage space?

Third idea is quests. The quest giver could ask for anything, metal sheets, beams, a certain machine they need for parts, etc. They could give you a list of things they need you to get that you find laying around in junk piles.
Last edited by Judaeus Apella on Wed Feb 15, 2012 1:51 pm, edited 1 time in total.
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Sheeva
 
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Post » Sat Feb 18, 2012 9:28 pm

not sure if this is what you guys are talking about but this is what i drew, wise i could make it look better and sound smarter.


Image


kind of like a skill wheel and depinding on the corresponding two skills you get a bonus when the wave or level value reachs past a serten point "the line" and then have a choice to pick betwen 3 to 4 bonus perks and as it inprove further you can pick betwen the other bonus perks or upgrading the ones you got from it. that way you skill set isnt so rigided and instead of needing one skill realy pronounced you can have two combined skills that dont meet the requirements alone but will togeather.


as well as opening up new paths for more inprovement on this Image
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Philip Rua
 
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Post » Sun Feb 19, 2012 7:08 am

Sounds like you got it. :) Basically a synergy system added to the old skill system to allow for newer abilities so you can take advantage of a newer more advanced engine. But still allows people to choose what ever skill they want without being forced to make linear choices in their skills, and furthermore allows them to keep leveling and further invest in other skills. So you can go through the game with a limited number of skills and still be able to get through the game, but not experience everything, then play through again with different skills for a different experience, or just keep leveling up as much as you want until you can get all the skills and all the abilities and perks so you can have the ability to choose at will which experience you want in the game when ever you want every time to meet a challenge of any kind.

Also, being able to make things depending on what types of skills you have, will open up a trade market within the game. A player that concentrates on mechanics could trade a customized weapon that only his type of character can make for something created with science... maybe drugs, an implant, or some kind of technology?

Another cool thing that could come of this is combining synergistic abilities to combine items. Newer characters could use teamwork to create more powerful usable objects. :) Like an accessory created by science you can mechanically combine with a weapon, or something made mechanically that can only be installed with science. The survival character can maybe trade primarily information, passwords, keys, key cards, etc.

More advanced vets would not need to do this though, they'd be able to do everything themselves.
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Destinyscharm
 
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