» Fri May 13, 2011 12:25 pm
For Fallout 3 I worked out a vault management idea, which involved restoring a collapsed vault so that it could be lived in again, with the player as the Overseer, confronted with all sorts of decisions. Then upgrades could make people happier, or the vault safer, or offer other bonuses.
I started working on the mod but the scope was a bit too large so I lost interest. Still, I think I can scale it down a bit and apply some of it to Nipton. A player owned town could be interesting.
El Di4blo, some of your suggestions are similar to what I came up with.
First of all, the town would have to be cleaned up. Maybe you can hire a couple of people to help. Then after a few game days, the town is a bit less of a mess. Maybe some buildings could be repaired.
After that, you start out with 2 basics choices: Become the owner of the town and continue fleshing it out, or handing it over to the NCR for an instant reward, a couple more follow up quests/things, but other than that losing control of the town. There might be another faction you could hand it over to as well.
If you become the owner of the town, there's a lot that needs to be done. A few buildings need to be repaired so people can live there. Caravan groups could be talked to so that they put Nipton on their route. Trade agreements could be made with Novac and Primm. The town needs its defenses upgraded to protect it from hostile factions trying to take it over.
Once you've got the basic living conditions down, there should be more customizable elements again. Like, what kind of town is it going to be. Will it be a tourist attraction with a casino, maybe a trading town, or maybe it could start producing something like ammo/weapons?
My idea is to have two factors to take into account: Happiness and Security. Happiness would be increased by improving living conditions, making sure there's enough food, drink and medical supplies available (Which you'd get from trade, from other means of making caps, or by producing it yourself). Or by providing luxury items, like radios for every household. Security could be improved by hiring guards, getting them better weapons, etc, perhaps reducing the chance of a random attack on the town (when you're away).
(The happiness/security thing might be a bit too complicated, but we'll see)
So you can base your decisions of what you want to build/arrange, and in what order, based on how the town is doing.
It would be nice to have an 'evil' way of raising the town too. What if you turn the town into a small factory of some sorts, and have slaves working in it (think a smaller scale The Pitt)? Instead of happiness, you'd have to use fear to keep the population under control. Guards could start watching citizens instead of on the town surroundings. The town borders are closed off with large fences. Still in order to not anger other factions this should probably remain a secret somehow, I still need to think that through. I don't think the NCR would like slavery, so that would cut off most possibilities to arrange dealings with them.
An unhappy population might choose to kick you off the Mayor's seat, or in the case of slavery revolt if the Fear level isn't high enough.