Ideas for new Skyrim updates

Post » Fri Jun 15, 2012 10:26 pm

thats still not enough in my opinion

Invest in the Riverwood Trader - there's a bug that raises Lucan's gold to 11,000.
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SamanthaLove
 
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Post » Fri Jun 15, 2012 5:41 pm

I do believe we need more sky beasts as well. A buddy of mine suggested this a couple days ago. It would be nice to see a mix of both passive and aggressive flying beasts.
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Quick draw II
 
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Post » Fri Jun 15, 2012 6:44 pm

I do believe we need more sky beasts as well. A buddy of mine suggested this a couple days ago. It would be nice to see a mix of both passive and aggressive flying beasts.
Some animals besides hawks and dragons would be nice.
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Amy Masters
 
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Post » Sat Jun 16, 2012 12:33 am

I would also like new types of weapons.
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Justin Bywater
 
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Post » Sat Jun 16, 2012 12:19 am

I would like to see a nice Giant Raven come swooping down at me and try to grab me with its talons.

Another suggestion would be more money sinks. Bigger castles with more upgrades would be nice to see. Maybe the ability to start up a settlement, in which it costs money to create and upgrade houses for YOUR villagers :P
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Emily Graham
 
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Post » Sat Jun 16, 2012 1:09 am

Lets not ask for stupid novelty crap... How about they make daggers and unarmed worth using, and maybe give destruction a little boost in damage.
I do agree with the destruction boost.
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Kat Ives
 
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Post » Sat Jun 16, 2012 5:49 am

I would like to see a nice Giant Raven come swooping down at me and try to grab me with its talons.

Another suggestion would be more money sinks. Bigger castles with more upgrades would be nice to see. Maybe the ability to start up a settlement, in which it costs money to create and upgrade houses for YOUR villagers :tongue:
That would be nice.. I would love to have my own settlement.
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celebrity
 
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Post » Fri Jun 15, 2012 2:29 pm

In reality, I could easily grab a couple of you guys, sit down at a table, and nail down a couple hundred insane ideas for Skyrim :P

Farming plots is also another checkbox I'd like to tick off on my "wants" list from bethesda. Not a major checkbox, but I love farming in games, no idea why.
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Phillip Brunyee
 
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Post » Sat Jun 16, 2012 5:24 am

i would like to see a revamp of the argonian race to make their ability to breathe underwater actually worth a damn.
underwater combat stealth kills when underwater and swimming faster and being able to see more clearly these all would make since for a race that has the ability to breathe underwater. yet none were implemented.
I would like the underwater stealth kills for any race, but the faster swimming and being able to see more clearly under water would be fair for argonian players.
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Manuel rivera
 
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Post » Sat Jun 16, 2012 5:41 am

In reality, I could easily grab a couple of you guys, sit down at a table, and nail down a couple hundred insane ideas for Skyrim :tongue:

Farming plots is also another checkbox I'd like to tick off on my "wants" list from bethesda. Not a major checkbox, but I love farming in games, no idea why.
Lets do this then. :biggrin:
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Luna Lovegood
 
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Post » Fri Jun 15, 2012 7:33 pm

they should update it to where you can change storage devices at the main menu on the console. because i would sometimes pick the wrong storage device and have to restart the game to get the right storage device i want.
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Rach B
 
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Post » Fri Jun 15, 2012 5:56 pm

"The downside to using daggers is that they do not have a weapon specialization (they get a perk in the Sneak skill tree instead which works only with sneak attacks) and they do not benefit from Fortify One-handed effects, which can dramatically increase the damage output of one-handed weapons."

Reading the first line will not teach you anything. If you do not believe the wiki test it for yourself...

The Armsman Perk does increase the Damage of Daggers. I've tested it many times myself. The "Fortify One-Handed" Enchantment or potion however, does not improve the damage.

As for the Topic.

A better, more emergent world that really utilizes Radiant Story in a more effective way. The Thieves Guild represents the pinnacle of what Radiant Story can do, and if applied globally across Skyrim, can really allow players to shape the world around their character in an organic way.

Just some examples:

Bounty Quests improve the economic status of the hold they're completed in, slightly increases merchant gold and stock quality at certain watermark intervals. (Cap should be relatively high and hard to reach to make it an ongoing process.) The Thieves Guild accomplishes this with the Delvin/Vex jobs.

Homes and structures repopulating with "Generic" NPCs if all occupants are cleared. We already see this happen with Forts. This would really make Markarth a more appealing city, since during a certain quest, there's a high probability of depopulating the city.

Better Radiant Rewards. Gold is a fairly worthless commodity in Skyrim because of the lack of a destruction engine to cycle it out of the system. The college actually solves this issue with "Shalidore's Insights" special scrolls. Increasing the spread of this idea would be beneficial to the incentive of questing. It needs to be consistent in the factions, particularly the Companions.

Scaling back of certain Radiant Rewards when they do not make sense for the quest. Great Example is the finale of the Civil war quests. Getting a "Generic leveled Sword" at the end of a faction line is an insult. It doesn't have to be an item necessarily, just something meaningful.



My secondary, and much more realistic desire for a Skyrim Update, is to give all appropriate enemies a decent Armor Score. A Bandit Chief shouldn't really have an AR that does more than Double his effective HP, but a Centurion Master seems like he should cap out the AR, maybe even overcap to defend against a certain degree of the Mace Perk.
Additionally, with this, Weapon Spec perks need a buff to enhance their differentiation. The idea for "Balance" Would be that the ceiling of average global DPS remain the same, but require the player to invest in these perks.
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Eilidh Brian
 
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Post » Fri Jun 15, 2012 6:53 pm

they should update it to where you can change storage devices at the main menu on the console. because i would sometimes pick the wrong storage device and have to restart the game to get the right storage device i want.
i have had this problem too.
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Céline Rémy
 
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Post » Fri Jun 15, 2012 4:07 pm

i have had this problem too.
good to see im not the only one.
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Amy Gibson
 
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Post » Fri Jun 15, 2012 6:24 pm

The Armsman Perk does increase the Damage of Daggers. I've tested it many times myself. The "Fortify One-Handed" Enchantment or potion however, does not improve the damage.

As for the Topic.

A better, more emergent world that really utilizes Radiant Story in a more effective way. The Thieves Guild represents the pinnacle of what Radiant Story can do, and if applied globally across Skyrim, can really allow players to shape the world around their character in an organic way.

Just some examples:

Bounty Quests improve the economic status of the hold they're completed in, slightly increases merchant gold and stock quality at certain watermark intervals. (Cap should be relatively high and hard to reach to make it an ongoing process.) The Thieves Guild accomplishes this with the Delvin/Vex jobs.

Homes and structures repopulating with "Generic" NPCs if all occupants are cleared. We already see this happen with Forts. This would really make Markarth a more appealing city, since during a certain quest, there's a high probability of depopulating the city.

Better Radiant Rewards. Gold is a fairly worthless commodity in Skyrim because of the lack of a destruction engine to cycle it out of the system. The college actually solves this issue with "Shalidore's Insights" special scrolls. Increasing the spread of this idea would be beneficial to the incentive of questing. It needs to be consistent in the factions, particularly the Companions.

Scaling back of certain Radiant Rewards when they do not make sense for the quest. Great Example is the finale of the Civil war quests. Getting a "Generic leveled Sword" at the end of a faction line is an insult. It doesn't have to be an item necessarily, just something meaningful.



My secondary, and much more realistic desire for a Skyrim Update, is to give all appropriate enemies a decent Armor Score. A Bandit Chief shouldn't really have an AR that does more than Double his effective HP, but a Centurion Master seems like he should cap out the AR, maybe even overcap to defend against a certain degree of the Mace Perk.
Additionally, with this, Weapon Spec perks need a buff to enhance their differentiation. The idea for "Balance" Would be that the ceiling of average global DPS remain the same, but require the player to invest in these perks.
I love the idea of a more realistic Skyrim, but some people prefer Skyrim stay this way.
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Monika
 
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Post » Fri Jun 15, 2012 6:18 pm

I love the idea of a more realistic Skyrim, but some people prefer Skyrim stay this way.

*raises hand*
I personally wouldn't care if we never received any new content at all. I'm 100% satisfied with it - I still feel the same awe when playing as I did when I first turned it on.
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Louise Lowe
 
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Post » Sat Jun 16, 2012 6:18 am

Werebears.

thisthisthis
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Carys
 
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Post » Sat Jun 16, 2012 2:29 am

*raises hand*
I personally wouldn't care if we never received any new content at all. I'm 100% satisfied with it - I still feel the same awe when playing as I did when I first turned it on.
I can't blame you for loving the game how it is. I would just like it to be more realistic in certain aspects.
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Kate Murrell
 
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Post » Fri Jun 15, 2012 11:41 pm

good to see im not the only one.
Same here! :tongue:
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Heather Dawson
 
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Post » Sat Jun 16, 2012 3:49 am

I think it would be great if we could use the smithing skill to create arrows, that would make the smithing skill much more useful than only ever using it to upgrade or create weapons. Especially as they dont degrade like they used to do. Unless fletching is already in the game and i just havent seen it of course :o that one guy in solitude who always says "fletching is hard work but it suits me" could even be a quest anchor to get you started?
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Monique Cameron
 
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Post » Fri Jun 15, 2012 7:59 pm

I love the idea of a more realistic Skyrim, but some people prefer Skyrim stay this way.

My complaint isn't so much about realism, as it is about improving on what Radiant Story could do. All my ideas are already actually seen in practice within the game, but Bethesda didn't scale it up to a great enough degree.
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Connie Thomas
 
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Post » Fri Jun 15, 2012 8:34 pm

Another suggestion would be more money sinks. Bigger castles with more upgrades would be nice to see. Maybe the ability to start up a settlement, in which it costs money to create and upgrade houses for YOUR villagers :tongue:

I love that idea.
I also want to see more use for jewels. Being able to create jewel encrusted weapons would be cool. There's some pretty cool looking unique weapons, such as the Dawnbreaker, but they're not very good. Making your own weapons is far more beneficial, and this might allow a more customized character, particularly if there's multiple ways you can encrust the jewels. It would also be cool if there was some unique jewels with high level magic effects that were attached to them when you create an item (so there is a way to add magic effects aside from enchanting).
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GLOW...
 
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Post » Sat Jun 16, 2012 6:14 am

I think it would be great if we could use the smithing skill to create arrows, that would make the smithing skill much more useful than only ever using it to upgrade or create weapons. Especially as they dont degrade like they used to do. Unless fletching is already in the game and i just havent seen it of course :ohmy: that one guy in solitude who always says "fletching is hard work but it suits me" could even be a quest anchor to get you started?
I have been wanting this since I started Skyrim!
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JD FROM HELL
 
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Post » Fri Jun 15, 2012 6:09 pm

Flying mounts besides dragons.
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koumba
 
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Post » Sat Jun 16, 2012 1:25 am

hand to hand as a skill
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Fiori Pra
 
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