» Tue Jun 19, 2012 12:01 am
I can confirm that. While other GMSTs do work (iDropWeaponChance for instance (or similar, can't look it up right now)), I couldn't get iInventoryAskQuantityAt to work (changed it from 5 to 3). At least not what I think it should do.
I haven't tested with a new game yet, but other GMST changes (by plugin) take effect right away in existing games, so yep.