[WIPz] Immersive Interiors - Skyrim

Post » Fri Jul 13, 2012 8:29 am

Almost two years ago, I started work on a little mod. One which, as of now, is still a work in progress. However, it would be fair to say that this mod added a lot to Oblivion's interiors. This was of course, Immersive Interiors.

If you aren't aware of Immersive Interiors, go check out the Oblivion page. As of now, I'm just over half way through converting the whole of Oblivion's cities. It's something I am planning on finishing, however as you may have noticed I've been a little inactive recently with a lot going on. Hence why there have been no Skyrim mods from me either.

Now, Immersive Interiors for Oblivion relied on All Natural, an awesome weather mod for Oblivion that, among other things, added indoor weather and made windows transparent. Immersive Interiors built on this, allowing you to see the cities outside. Now, what's different between Oblivion and Skyrim interiors?

They already have outdoor weather "inside" in the vanilla game.

Now, as you may or may not know, Immersive Interiors for Oblivion involved making lower res, "dummy" cities, which were then copied into the interiors by hand, creating a mock worldspace. In Oblivion, landscaping was used for the ground. As landscapes aren't possible in interiors, this meant painfully re-creating the cities with individual meshes. Skyrim uses meshes a lot more, which makes things a bit quicker.

How does this all make things better for the user?
  • Imagespaces and modifiers make it possible to tone down any "HDR blinding" effects.
  • Effects such as blur make it so that distances can be made a lot more natural.
  • Greater compatibility with other mods.
Of course, the added work for me is that the windows are not transparent, and lighting needs sorting out. However this is manageable with the use of texture sets and imagespace modifiers.

Now, some quick mock ups. Ignore the fact that they're CK shots, that the HDR is a bit blinding and that the alpha transparency on the windows is crudely, crudely done. It's just purely a mockup of what can be achieved:

http://img853.imageshack.us/img853/2944/collageiis.jpg

Questions and feedback are welcome.
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He got the
 
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Post » Fri Jul 13, 2012 8:34 am

Nice, I loved this mod for Oblivion, it was great with All Natural (I think?). I am looking forward to more screens and updates.
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ZANEY82
 
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Post » Fri Jul 13, 2012 7:39 pm

They already have outdoor weather "inside" in the vanilla game.
You now, I hadn't really paid that much attention to it, but I guess they do don't they. At least in some places.

Do they also have this in buildings where the roof isn't a leaky sieve?

In any case, I'd be beyond thrilled to death to see this mod come to life for Skyrim. Your shot, crude or otherwise, already makes a hell of a difference.
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Hayley Bristow
 
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Post » Fri Jul 13, 2012 2:04 pm

You, my goddly modder, are really cruel. To show such beauty and tell us that this is crude... Now I can't wait your project here turn from WIP to glory... - looking foward to it XD :banana:
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cutiecute
 
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Post » Fri Jul 13, 2012 3:21 pm

*bows*

We are not worthy of such awesome.

Looking forward to the release version!
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sarah simon-rogaume
 
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