If you aren't aware of Immersive Interiors, go check out the Oblivion page. As of now, I'm just over half way through converting the whole of Oblivion's cities. It's something I am planning on finishing, however as you may have noticed I've been a little inactive recently with a lot going on. Hence why there have been no Skyrim mods from me either.
Now, Immersive Interiors for Oblivion relied on All Natural, an awesome weather mod for Oblivion that, among other things, added indoor weather and made windows transparent. Immersive Interiors built on this, allowing you to see the cities outside. Now, what's different between Oblivion and Skyrim interiors?
They already have outdoor weather "inside" in the vanilla game.
Now, as you may or may not know, Immersive Interiors for Oblivion involved making lower res, "dummy" cities, which were then copied into the interiors by hand, creating a mock worldspace. In Oblivion, landscaping was used for the ground. As landscapes aren't possible in interiors, this meant painfully re-creating the cities with individual meshes. Skyrim uses meshes a lot more, which makes things a bit quicker.
How does this all make things better for the user?
- Imagespaces and modifiers make it possible to tone down any "HDR blinding" effects.
- Effects such as blur make it so that distances can be made a lot more natural.
- Greater compatibility with other mods.
Now, some quick mock ups. Ignore the fact that they're CK shots, that the HDR is a bit blinding and that the alpha transparency on the windows is crudely, crudely done. It's just purely a mockup of what can be achieved:
http://img853.imageshack.us/img853/2944/collageiis.jpg
Questions and feedback are welcome.

