Things are progressing well. Vampirism is up and running and ready for me to start playtesting for balance - I'm working on that part first for a number of reasons, its simple, my current character's a vampire, and it presented one of the few new technical challenges, how to tell when the player is feeding, and whether they've already fed on their current prey recently. The code for vampirism is largely shared by the rest of the hts stuff, so I'm killing several birds with one stone as I shake it down for bugs. I also put together the backbone for the penalty/bonus effects - really love this new language, it has some great tricks up its sleeve. Basically its going to let me be a lot more precise with my penalties and bonuses, while allowing auto-updates that won't break everybody's games.
Hey dude awesome to see this is coming to Skyrim IMCN for FO3 and FNV was wicked couldn't play without them.
I was thinking on the h/m/s side of things though, when it comes to stamina what might be a good idea is if instead of making it reg over time you actually make it decrease over time instead and the only was of fully regaining 100% is by sleeping. And you you could also have you stamina start affecting your magicka sould it get to low your magic will then start to decrease.
Along with the other effects food and water can help to slow it down but with all the day to day activities over the day (as in real life) you inevitably get tired and to refresh yourself you have a nap.
Something like that would add that extra of realism as you would have to plan what you do making sure your fully refreshed before you go...does that seem like something that can be done of is that a bit to much maybe?
There are going to be a couple of new stats, mental and physical fatigue. You need 8 hours of sleep a day no matter what just like in past versions, but depending on how physically or magically active you are, you'll get more fatigued as the day goes by. You'll need to sleep or at least sit and rest to recover from fatigue. I plan to keep magicka and stamina regeneration in though, and instead the fatigues will decrease their maximum amounts, so after 3 or 4 dungeons in a day a character will only have 1/3rd or so the available stamina and magicka.
My reasoning behind it is this: stamina in this game works very similarly to fast twitch muscle, the muscle you use when performing very taxing activities - like sprinting, power swinging a greatsword, basically all the sorts of activities that require stamina in Skyrim. Fast twitch muscle tires quickly, over the course of a minute or so, but also recovers quickly, again over the course of about a minute. But the more times you tire it out, the less powerful it becomes, and the more quickly it tires.
Ok, found this by following the link provided in another thread...
Just wanted to say that I'm really looking forward to this one and I have a small request;
Please, PLEASE try to make the hunger / drink requirements in a more realistic manner...
What I mean is that in New Vegas for example, during the day you'd have to sometimes consume like 10 steaks to fill your days need of food, or something like that.
Not very realistic. 3 meals a day should be enough.
Cheers.
The consumption rates for this mod are modeled as closely as possible on reality, so if your character does nothing but sit around all day, they'll only need three realistic meals to get by. But if they're highly active, they'll need to eat more. The average person eats about 2000 calories a day, the average pro cyclist eats more like 5000 to 8000 when they're training. The average Skyrim character spends all day every day swinging swords and running with a heavy pack, which puts them closer to the pro cyclist end of the spectrum (in fact I had to tone the numbers down from reality quite a bit to keep things reasonable.) The new fatigue mechanic might help keep those numbers in check though, since in theory it should make you rest a bit each day.
I've decided not to include it in the first version due to time constraints, but the first update of this mod is going to add a set of configuration menus where you can tweak stuff like that though - if you set all the activity multipliers to 1.0, you'd eat 3 meals a day no matter what. The basics of that config menu are largely written so it won't take me long to finish it up, but having to redo all the menus every time I make a change was getting old.