Impact Script Information

Post » Tue May 10, 2011 5:05 am

I'm looking to make a missile that when it explodes it generates the fatman nuclear impact. However I can't figure out how to make it to that which is annoying me. I tried plugging in the impact data information, but it still does the missile explosion. Is there a way to make the item shoot 1 projectile, but generate a completely different explosion? Don't want to make an entirely new weapon, but make some new ammo for an existing weapon.

Had it working, but it would load a missile into the Missile Launcher however it would fire out a fatman round generating the fatman explosion.
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Miranda Taylor
 
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Post » Tue May 10, 2011 2:54 am

Well, AFAIK, you can just edit the weapon, open the art tab and change the output area there... I'm not on a GECK PC right now but I will be in about an hour, then Ill check it out.

Gotcha: In the weapon screen, lookup the impact data and search for it in the GECK. You will get a screen, "ExplosionImpactDataSet" for missles, which will show which type of explosion will happen on a certain type of ground. Note the name of that type and look it up in the GECK. There you are able to edit the NIF file.
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Allison Sizemore
 
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Post » Tue May 10, 2011 9:47 am

Well, AFAIK, you can just edit the weapon, open the art tab and change the output area there... I'm not on a GECK PC right now but I will be in about an hour, then Ill check it out.

Gotcha: In the weapon screen, lookup the impact data and search for it in the GECK. You will get a screen, "ExplosionImpactDataSet" for missles, which will show which type of explosion will happen on a certain type of ground. Note the name of that type and look it up in the GECK. There you are able to edit the NIF file.


Is there a way to use an impact data effect script to produce the fatman ammo explosion? I know I used the flameburnerexplosion effect *Think that's the name* to set the creature's body on fire with the flaming body parts going everywhere. Checked the script and it just said something weird like PMS 18 or something probably refering to some nif file or something.
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Amelia Pritchard
 
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Post » Tue May 10, 2011 12:48 pm

the explosion is a part of the projectile, so in order to do what you want you should make a copy of the missile projectile and where it says "explode on impact" missileexplosion change missileexplosion to fatmannukeexplosion and then set your custom ammo to use the copied projectile.
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Lisa Robb
 
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Post » Tue May 10, 2011 7:10 am

the explosion is a part of the projectile, so in order to do what you want you should make a copy of the missile projectile and where it says "explode on impact" missileexplosion change missileexplosion to fatmannukeexplosion and then set your custom ammo to use the copied projectile.


Hmm O well so much for a quick fix thanks for the information.
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Adam Kriner
 
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