» Fri Jun 22, 2012 6:58 am
We're back onto this argument about 'other skills can be enhanced by buffs, but not destruction'.
That's only partially accurate when skills are taken in isolation....
Sure, you can uber buff a sword or axe using a combination of one-hand skill leveling and smithing leveling, but without power leveling that will take you (technically) twice as long to reach those high levels because it's two skills being compared to one. People tend to forget that to maximise destruction magic potential, you need three other skills - enchanting, alchemy, restoration (yes, it has a perk that makes destro spells more effective against undead, and if I recall it also has a spell that exchanges health for magicka).
Destruction magic also has the advantage of range...which swords, clubs and axes don't have. Destruction can also stun at range...which swords, clubs and axes don't have.
A destruction centric mage can pick up a sword and do a passable job of bashing someone or something, but a sword and board warrior can't cast an expert or master level spell...and I mean can't...it just isn't physically possible if you don't have the magicka.
This game doesn't apply the 'make your original stuff better over time as you grow' formula...basically, early level spells equate to early level weapons...no matter how much you buff an iron sword, it will never be better than a similarly buffed daedric sword. In Destruction, this is reflected that your early level spells stay the same power, although cost reduces (if you take the perks)...what improves are the spells you can use.
Okay, I accept that there's not a lot of variety...but that isn't an effectiveness issue, it's a personal problem. Remember, a sword is a sword as well. I doubt that there's two many warrior type characters wandering around out there with 'a sword for all seasons'...and of those that do, I doubt that they think in the middle of a fight "Oh, I'll change my sword of crispy critters to my electro-blast 2000, and then I'll use my 'hand axe of glacial conditions'"...For most of us who do chop and change weapons we probably carry no more than three or four, and that pretty much consists of a two handed weapon, a one handed sword and perhaps an axe or mace...and certainly in my case, I use the weapon appropriate for the situation I'm fighting in...two handed swords are more trouble than they are worth in confined spaces with a follower getting into the fight. Using that sort of rationale, you would probably see a lot more variation in weapons if Beth included weapons hitting walls etc and being blocked by surroundings, which we don't see at the moment, but that is just a gripe from a melee based player.
Destruction magic can't be relied on by itself...this game isn't designed that way. A player needs a balanced skillset to maximise potential...it's as simple as that.