Imperial skill set: WTF?

Post » Tue Jun 12, 2012 2:56 pm

So what you're saying is that you agree in principle with the rest of us, it's just TES bonuses didn't conform to your own personal preferences/inclinations/ideas of what racial bonuses should be, therefore by coincidence you prefer Skyrim because it offers a more balanced view of the races. However, if you had your just desserts you'd be on our side, just with you'd want the big bonuses to be applied differently.

Right?
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Sophie Payne
 
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Post » Tue Jun 12, 2012 1:08 pm

Wood elves, known to be fast & agile. Yet the SLOWEST race.
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FoReVeR_Me_N
 
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Post » Tue Jun 12, 2012 1:29 am

It threw me for a loop at first too. Am over it now though.
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Jack
 
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Post » Tue Jun 12, 2012 11:32 am

Wood elves, known to be fast & agile. Yet the SLOWEST race.
+1

Wtf happened there?
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Gavin boyce
 
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Post » Tue Jun 12, 2012 10:54 am

If you're on PC there's a MOD that lets you define the starting boost. I used it for my last character (a Redguard) to restore the weapons and armor bonuses they got in the past games.
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:)Colleenn
 
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Post » Tue Jun 12, 2012 3:22 am

Speech is totally useless in skyrim there are never any speech options in conversation ever! except with guards...
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kat no x
 
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Post » Tue Jun 12, 2012 12:50 am

Lol this was part of the reason I started this thread in the Lore forums awhile back. http://www.gamesas.com/topic/1305536-one-question-does-bgs-take-their-lore-seriously/page__st__180

The Dunmer skill set is very odd in Skyrim. It also does not make much sense. How would they get more proficient at magic and less proficient at melee combat if they are basically a group that has had a good deal of its culture flattened and its people scattered? I would think Mages would have a hard time learning spells and normal people would have a hard time learning to become a mage in that kind of environment. I would think that with their decline they would revert more to a culture that relied more on melee weaponry and warfare as opposed to magical warfare. Magic is basically something that requires education. Culture shocks tend to make it hard to become educated. Hence I don't get why Dunmer have these bonuses that make it seem as if they somehow became better at magic in the last 200 years since Morrowind.
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Julie Ann
 
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Post » Tue Jun 12, 2012 8:24 am

Remember, this is 200 years after Oblivion. I see Racial skills as a cultural background- and if this is the case, then the skills almost certainly would have changed after such a long period of time.

if that was the case the argonians, now a nation of warriors (they beat dagon in he dead lands and they invaded morrowind), would have +15 to some weapon skill and probably +10 to the other ones

I kind of like Skyrim more, it is because race bonus no long governs which class I am going to play.

i would just like to say, skyrim has the exact same thing as past TES games (racial bonus and abilities) they just make no sense the way they are given (nords have been good never at speaking, redguards hate magic for all their worth, ect ect)
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Kirsty Collins
 
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Post » Mon Jun 11, 2012 11:23 pm

They completely butchered Argonians imo. Only 50% disease resistance (before 75%) and NO poision resistance (before 100%). In skyrim redguards are more suited to live in Black Marsh than the Argonians. Histskin may be a good ability but removing what is trade mark Argonian to put it in is just stupid

Edit: And they removed Argonians Illusion skill bonus that they have had since Morrowind (mby longer). Who ever in Beth that gave races their skill bonuses and abilities should be replaced becaus he is drunk at the wheel

As for Nords speach skill. It's poorly represented in game (rude shopkeepers) but since Nords are based on ancient Norse it make sence since they was great merchants, not just great warriors.
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Claire Lynham
 
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Post » Tue Jun 12, 2012 12:21 am

Same thing happened after Morrowind, Argonians had completely different skills than they do now, when they gave them lockpicking in Oblivion I was like wtf.

Even though I never play an Argonian, I felt that way when I saw, that they don't get an Alchemy/Illusion-Bonus anymore. Srsly, they give them new skills for old ones, but also they cut the ones, that are still in the game? Wtf?

@Sokjal

The Nord Speech bonus makes sense simply because of the setting. It's their home province for crying out loud. ^^
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Avril Louise
 
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Post » Tue Jun 12, 2012 6:47 am


@Sokjal

The Nord Speech bonus makes sense simply because of the setting. It's their home province for crying out loud. ^^

well it's that too :tongue:
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Lizzie
 
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Post » Tue Jun 12, 2012 3:54 am

The Nord Speech bonus makes sense simply because of the setting. It's their home province for crying out loud. ^^

Which explains why in Morrowind the Dunmer men start with 30 personality and no speechcraft bonus? In Morrowind every race just had a +5 (or was it +10) bonus to the disposition of anyone that was the same race as your character. This just happened to benefit Dunmer quite a bit, since most of the NPC's your encounter are Dunmer as well. Plus they kind of needed the help in the charm department. Why couldn't it have just been this way for Nords too?

Or does Skyrim not even keep track of disposition as a 1-100 scale any longer? For all I know NPC's just have three levels of emotion towards you 'Hatred', 'Indifference', 'Friendship'.
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Shannon Lockwood
 
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Post » Tue Jun 12, 2012 1:55 am

Which explains why in Morrowind the Dunmer men start with 30 personality and no speechcraft bonus? In Morrowind every race just had a +5 (or was it +10) bonus to the disposition of anyone that was the same race as your character. This just happened to benefit Dunmer quite a bit, since most of the NPC's your encounter are Dunmer as well. Plus they kind of needed the help in the charm department.

You do realize, that there is no disposition anymore?

//edit

Afaik they said, that the disposition runs in the background, but because of the three stages you pointed out (I haven't encountered anything else), I don't think there is any real disposition scale any longer.
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mishionary
 
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Post » Tue Jun 12, 2012 2:40 pm

Which explains why in Morrowind the Dunmer men start with 30 personality and no speechcraft bonus? In Morrowind every race just had a +5 (or was it +10) bonus to the disposition of anyone that was the same race as your character. This just happened to benefit Dunmer quite a bit, since most of the NPC's your encounter are Dunmer as well. Plus they kind of needed the help in the charm department. Why couldn't it have just been this way for Nords too?

Or does Skyrim not even keep track of disposition as a 1-100 scale any longer? For all I know NPC's just have three levels of emotion towards you 'Hatred', 'Indifference', 'Friendship'.

there is no disposition in skyrim so Nords got extra points in speech instead
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Flash
 
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