important for Devs - Read this for the next patch!

Post » Wed Jun 15, 2011 1:17 pm

They don't care about us :violin:
User avatar
Zosia Cetnar
 
Posts: 3476
Joined: Thu Aug 03, 2006 6:35 am

Post » Wed Jun 15, 2011 4:53 pm

Agreed on most things here.

As for hacking can it be slow but not dehackable? Like the engineers building the crane on whatever level it is. Have it a bit slower maybe? But yes that last level is too hard to hack because of how easy dehacking is.
Maps need pictures agreed. Its a really easy change, to argue against it is kinda pointless.
Give the weapons number based stats rather than the bars as the bars don't tell the truth.
Decrease the pistol draw speed would be satisfactory in my opinion.
Allow body type changes between matches.

Just some ideas to fix the problems mentioned.
You'd be suprised, on the official Splash Damage forum it's full of stupid trolls, those so called "pros" who think they're so hot that they can flame everybody that suggest anything. I've had so many of these losers argue AGAINST my simple idea of pictures for maps that would be so easy to do and benifit everyone. As for the body type, it would make it unbalanced if could switch in-game because a defending team would all switch to heavy so it's ok the way it is now but we need at least to be able to switch when the round ends at least without having to disconnect.
User avatar
~Sylvia~
 
Posts: 3474
Joined: Thu Dec 28, 2006 5:19 am

Post » Thu Jun 16, 2011 1:51 am

Also is it me or the stat bars are meaningless as when I look in-game the single-shot AR show that it does less damage than every other AR but if I look HERE it says that it's suppose to be the most powerful AR by the amount of damage per bullet so why in-game is the bar so small for it's damage?!


This is because the damage they show is damage per sec not damage per bullet. although they're still wrong, cause all SMGS have the same RoF, and the Kross is more accurate.

---

The hack I agree with. It is way to slow. It should be that after planting the hackbox, you can move around with you sidearm equiped, kinda like when you have downed fire. iPad in one hand, gun in the other. I mean you already hold the iPad with 1 hand anyways.

---

I also agree with the pistol issue. How much does a single pistol clip weigh, can be too much. Also, the revolver should have either less recoil and more accuracy, or more accuracy and more damage. Silencers for pistols should decrease range instead of damage.

However, the only problem I see with the extra clip for pistols, is if they have extended mags equipped. The ammo they hold would have to be entirely revamped.
User avatar
Pat RiMsey
 
Posts: 3306
Joined: Fri Oct 19, 2007 1:22 am

Post » Thu Jun 16, 2011 2:39 am

Also, extended mags for pistols, doubles the mag size, yet only makes the clip hold 50% more ammo.
User avatar
sophie
 
Posts: 3482
Joined: Fri Apr 20, 2007 7:31 pm

Post » Wed Jun 15, 2011 4:18 pm

I have no problem with an auto kick. I do know that it svcks when you get called away from your game to help the wife do something (usually kill a spider or some other menial task) only to find yourself back at the start screen. Maybe a better idea would be for them to be moved to the spectator team and have a bot or another player fill the gap.

I TOTALLY agree. I hate being interrupted just to come back in 5 minutes or so and find myself at that "you've been kicked" screen. The spectator mode is a much better idea.
User avatar
Jordan Moreno
 
Posts: 3462
Joined: Thu May 10, 2007 4:47 pm

Post » Thu Jun 16, 2011 12:31 am

This is because the damage they show is damage per sec not damage per bullet. although they're still wrong, cause all SMGS have the same RoF, and the Kross is more accurate.
---
The hack I agree with. It is way to slow. It should be that after planting the hackbox, you can move around with you sidearm equiped, kinda like when you have downed fire. iPad in one hand, gun in the other. I mean you already hold the iPad with 1 hand anyways.
---
I also agree with the pistol issue. How much does a single pistol clip weigh, can be too much. Also, the revolver should have either less recoil and more accuracy, or more accuracy and more damage. Silencers for pistols should decrease range instead of damage
Heh, damage per sec is so unreliable. Instead of making bars that doesn't mean [censored] they should write actual numbers in detail so then it would actualy be useful.

Really not a bad idea for the hack to have ur sidearm still equiped, even if it would be with less accuracy cause you'd be holding it at 1 hand, like in downed fire. Or let us hack a little faster without revolver and slower when equiped with sidearm. Even if it's a good idea I bet all the elite trolls from the splash damage forum would flame you within 10min if you'd post this on that forum. It's really crazy over there.

About the revolver what I've found is that it's almost unusable by default but if you add the muzzle flash supressor, yes you do lose damage at range but you gain so much more stability that it finaly gets good and even deadly! Who cares about losing some range since you shouldn't "sniping" with the pistols anyway. Try this you'll see it turns into a brand new shiny gun :)
User avatar
Love iz not
 
Posts: 3377
Joined: Sat Aug 25, 2007 8:55 pm

Post » Wed Jun 15, 2011 6:42 pm

Note: Devs wont read this.
User avatar
james kite
 
Posts: 3460
Joined: Sun Jul 22, 2007 8:52 am

Post » Thu Jun 16, 2011 2:21 am

Note: Devs wont read this.

Well, let's hope they do. From what I've seen there's more chance on their official forum than here which is the publisher's forum. That's why I duplicated my main post over there too in my signature. Feel free to comment over there if you want.
User avatar
Rudi Carter
 
Posts: 3365
Joined: Fri Sep 01, 2006 11:09 pm

Post » Wed Jun 15, 2011 6:29 pm

Voting Menu: - There are 8 maps, if people don't know which is which the picture probably won't help much and it's an added bit of memory required to deal with it.

Map Rotation: - Maybe add something, but I find most people don't care what the last map was (many just vote the same three maps anyways) and even vote for the one they just played.

Weapon Menu/Stats: - Again maybe add something, but it only matters if that stats are directly comparable (which does not seem to be the case between weapon classes).

Pistols: - Belgo is fine. Any more ammo and you've definitively given the lights an extra SMG.

Shotguns: - Shotguns for lights are out for a reason. The ability for the light to close distance is already tremendous, give them a power hitter and it's all over.

FRKN-3K: - May need a tweak, but is quite deadly in the right hands.

- Machine Gun Nest: - The face shields and extreme ammo make them very useful in certain situations. I see them used all the time particularly against escort missions.

Body Type: - I don't really agree with being able to change the body type without going back to the menu. Much like changing characters it gives far too much in the way of options for stacking on particular maps.

Incapacited Enemies: - Agree, headshots should end the incap.

Interactions: - So it's too hard for you to get there and then do it? If you want to be able to hold a key on the way then you should have to put away your gun too, but I would rather keep it as a get there and do it.

Auto-Kick AFK: - I usually get kicked if I'm afk for even a short period (usually putting the dogs out). I'm always wary of auto kicks because of balancing what constitutes AFK, but if it could be well implemented I wouldn't mind.

Hacking: - They made adjustments to hack and dehack times on consoles, and I'm fine the way it is now. It's not too hard when your team is smart enough to not all try and hack and actually defend you instead. Don't know what it is on PC.
User avatar
louise tagg
 
Posts: 3394
Joined: Sun Aug 06, 2006 8:32 am

Previous

Return to Othor Games