Importing Fallout 3 mods

Post » Tue May 17, 2011 1:30 pm

I want to know how to import a few mods for fallout 3 into Fallout new vegas. I spent countless hours making rooms and things all using resources that have been retained in fallout new vegas and i cant figure out how to do it. the esp wont open in the New Vegas GECK and FNVedit wont recoginize them either as it has to load the fallout3.esm (which it wont even if it is in the Fallout new vegas directory). I tried removing the masters from one of the esps (including Fallout3.sem) and all the references just became errors. I dont know what to do. I only care about the arrangments of content in the mods, such as building layouts, etc.
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Katie Pollard
 
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Post » Tue May 17, 2011 5:35 am

Have you read the excellent fnv training manual available at newvegasnexus? It has a chapter which describes exactly how to convert FO3 mods into FNV mods, with detailed screenshots.
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Melanie
 
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Post » Tue May 17, 2011 3:13 pm

Have you read the excellent fnv training manual available at newvegasnexus? It has a chapter which describes exactly how to convert FO3 mods into FNV mods, with detailed screenshots.


no, i havent. Am now though. I searched their forums and couldnt find anything before.

I just searched the wiki at the Nexus forums and cant find a article pertaining to fallout 3 to fallout nev vegas conversion of mods. any help?
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Batricia Alele
 
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Post » Tue May 17, 2011 2:47 pm

What exactly are you trying to import?

I usually delete the masters and rename Fallout3.esm to FalloutNV.esm. But then, again it's just with some simple non-gameworld changing mods. :sadvaultboy:
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..xX Vin Xx..
 
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Post » Tue May 17, 2011 1:41 am

What exactly are you trying to import?

I usually delete the masters and rename Fallout3.esm to FalloutNV.esm. But then, again it's just with some simple non-gameworld changing mods. :sadvaultboy:


I tried this and the mod displayed the UNKNOWN master file in the GECK when i tried to load it. I just want to import buildings, or the layout of them. no scripts, lights, or anything else. just machinery, tables, scaffolding, protectron pods. Its just way to intricate for me to care to redo it all.
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Laura
 
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Post » Tue May 17, 2011 2:59 pm

Have you read the excellent fnv training manual available at newvegasnexus? It has a chapter which describes exactly how to convert FO3 mods into FNV mods, with detailed screenshots.


I searched the nexus file database and came across the FNVEdit training manual. I assume thats what your talking about then.
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Hilm Music
 
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Post » Tue May 17, 2011 2:05 am

Yes. It contains exact instructions on doing what you want to do.
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Annick Charron
 
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