Importing models and textures

Post » Tue Mar 15, 2011 12:15 am

The wiki data seemed a bit sketchy, so I thought I'd better ask here to save myself a few hours of fooling around.


I need to import some models and textures (which will go on the models... O.o)

Can someone do a fast walkthrough on this?

Also, what do you do to set up iron sights on guns for NV?

Lastly, before I spend hours wading into the forums, ARE there major differences in the script language for NV compared to FO3?

Thanks in advance for helping save me time and Ibuprofen.
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Charleigh Anderson
 
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Post » Mon Mar 14, 2011 10:19 pm

The information you have given isn't enough to start with. Do you have models in nif and textures in dds? Those will go in directly. If not, what 3D application are you using? The scripting language is identical to FO3, with a change of a few percent due to new additions or changes. If you have large amounts of existing FO3 scripting, it "may" work, but you may run into these differences. As stated in the pinned FAQ here, you will need a NV-specific geck. Personally, I highly recommend http://www.newvegasnexus.com/downloads/file.php?id=36290 since the default geck fails to provide syntax error messages, it just silently refuses to save.
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Penny Flame
 
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Post » Mon Mar 14, 2011 7:03 pm

I'm going to be importing some .nif files for guns my old FO3 modding team and I made, then I need to import our old textures as well, to apply to the guns.

I'm also doing the same thing for some armors, except most of the armors used the FO3 models, so I will NOT be importing those, but will be applying the textures to NV models of the same type, hopefully.
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Bloomer
 
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Post » Mon Mar 14, 2011 6:05 pm

You don't need to update them, NV will use FO3 models no problem.
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celebrity
 
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Post » Mon Mar 14, 2011 2:45 pm

You don't need to update them, NV will use FO3 models no problem.


I don't think this is true for FO3 weapon models. Most custom weapons created for FO3 as mods probably made use of existing animations within FO3, and I'm sure some of those animations are not the same or do not exist in FONV. Also, I think the weapons need to be set up a little differently to work with the new iron sight aiming system. I wish I knew exactly how to do this, but I haven't tried setting up a weapon for FONV yet. But I suspect that the SightingNode entry in Nifskope is what controls the iron sight aiming/animation...
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Siobhan Thompson
 
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Post » Mon Mar 14, 2011 12:40 pm

I don't think this is true for FO3 weapon models. Most custom weapons created for FO3 as mods probably made use of existing animations within FO3, and I'm sure some of those animations are not the same or do not exist in FONV. Also, I think the weapons need to be set up a little differently to work with the new iron sight aiming system. I wish I knew exactly how to do this, but I haven't tried setting up a weapon for FONV yet. But I suspect that the SightingNode entry in Nifskope is what controls the iron sight aiming/animation...

There are some super minor differences in nif formats, but nothing that will effect usability. You can directly use nifs from Fallout 3 in NV (those allowed obviously) without any alteration, though with weapons, you need to do a bait and switch of model data in nifs to get the sight note for irons, otherwise they will just use the old F3 "aiming" method.

All original weapon animations are in NV, even ones for weapons that are not used like the railway rifle.
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Laura Hicks
 
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Post » Mon Mar 14, 2011 11:51 pm

Well, I'll happily try to import them as is, but what would be involved in editing them to add the node for iron sight?
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Fam Mughal
 
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Post » Mon Mar 14, 2011 6:36 pm

basically you just open the weapon nif, rclick the scene root node>block>insert>ninode

name it ##SightingNode

then just position and name the node correctly< look at a vanilla weapon and copy the numbers over. takes 10sec

or you can copy pasta the node over from a vanilla weapon.

The transform controller I believe you can ignore. like all the transform controllers in weapon nifs...
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Czar Kahchi
 
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Post » Tue Mar 15, 2011 1:33 am

Beauty. thanks. :)
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StunnaLiike FiiFii
 
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