Inceasing Enchantment Effectiveness

Post » Sun Jun 24, 2012 4:13 pm

As part of a mod I'm working on, I'm decoupling enchantments from the player's magic skills, but I want to compensate for that by increasing the effect the enchantment skill has on the power of enchantments. I'm just wondering if anyone knows if this is governed by a global setting, or if I'll have to implement it via a hidden perk / custom enchantment keyword scheme?

Edit: In saying that, I may go the latter route anyways to not make modded effects not based on vanilla enchantments go wild...
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Lalla Vu
 
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Post » Sun Jun 24, 2012 10:04 am

I don't recall seeing any global settings or actor values, so you will probably have to do the ole perk entry point workaround.
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Multi Multi
 
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