» Mon Jun 18, 2012 12:13 am
As far as I know, size is whatever size it is as a model (Blender, 3DSMax etc).
However, you can scale things in the render window ... And doing that for every tree in game is like 1 minutes work, right?! ... Once the object is selected in the window, just hold down S, hold down the left-mouse-button and drag (carefully and slowly!).
You can do this with (almost) any object ... but becareful, because it almost always looks naff when you've done it.
So - Best way is to make new models ... Other than that, use the scale function of the CK
Scripting
I'm not falling over any scale/size functions ... but I've not looked that hard ... But, given the other stuff I have looked at, I doubt it is possible