Increase the texture resolution, and other CoC modding...

Post » Fri May 27, 2011 12:25 am

There's the texture size/resolution limit in CoC, but what if I passed that using assembly programmed program, to cheat the game, and change them then ? Would it be worth it or would the game just crash ?
I mean there must be something we can do to mod the game to be better. I could also program something like "hacks" on low-level programming languages like C++ and ASM, to fix some bugs in the game. I just decided to ask first, would it be worth it, and has anyone ever tried it ?

-Tssge
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Andrew Perry
 
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Post » Fri May 27, 2011 3:14 pm

i think there was a person on here (ray) who managed to change the textures, but not sure about the texture size.
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Amy Gibson
 
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Post » Fri May 27, 2011 9:10 am

:wink_smile: Game data can be changed so easily? Expect you to do great things
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Dean Ashcroft
 
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Post » Fri May 27, 2011 6:44 am

Hi everyone, how can I open IOT files?
Thanks alot.
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Anthony Diaz
 
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Post » Fri May 27, 2011 7:23 am

There's the texture size/resolution limit in CoC, but what if I passed that using assembly programmed program, to cheat the game, and change them then ? Would it be worth it or would the game just crash ?
I mean there must be something we can do to mod the game to be better. I could also program something like "hacks" on low-level programming languages like C++ and ASM, to fix some bugs in the game. I just decided to ask first, would it be worth it, and has anyone ever tried it ?

-Tssge


I think at this rate, a remake would do the game more justice than releasing a high-resolution pack. It's definitely do-able though. I'd be willing to help if you do go ahead with this.

Also I had tried to get higher resolution textures into the game but there was some kind of limitation I could never remove, but if you figure it out, I'd definitely love to give it a shot.

i think there was a person on here (ray) who managed to change the textures, but not sure about the texture size.


From what I recall, there was some kind of memory limitation.

Hi everyone, how can I open IOT files?
Thanks alot.


Hi Blackhearted;

IOT is an Input/Output Table file, although I don't think they would be of any use. Do you have a specific reason for wanting to open them? As far as I remember, they were obsolete and created during the same time as early versions of the game.
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christelle047
 
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Post » Fri May 27, 2011 6:08 am

I think at this rate, a remake would do the game more justice than releasing a high-resolution pack.


Hmm... quite an interesting idea actually. Though it would mean making most of the game from scratch - either that or spending a lifetime digging up the existing code... :glare:

Oddly enough, this got me wondering: hypothetically speaking, if someone would want to make a remake of this game (and no; this question is purely out of curiosity!) which engine you think would suit it most? I don't think a fan made project would use the NDL NetImmerse since it's commercial, nor do we know about the "custom" engine they used... So I keep wondering if there is an open source engine able to suit this game...? :huh:

Heh... Maybe I should start a new thread for this. :unsure:
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Rob Smith
 
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Post » Fri May 27, 2011 12:49 pm

Hmm... quite an interesting idea actually. Though it would mean making most of the game from scratch - either that or spending a lifetime digging up the existing code... :glare:

Oddly enough, this got me wondering: hypothetically speaking, if someone would want to make a remake of this game (and no; this question is purely out of curiosity!) which engine you think would suit it most? I don't think a fan made project would use the NDL NetImmerse since it's commercial, nor do we know about the "custom" engine they used... So I keep wondering if there is an open source engine able to suit this game...? :huh:

Heh... Maybe I should start a new thread for this. :unsure:


Sure thing! If you do, please post a link here so I can find it, I'd love to see how it goes.
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candice keenan
 
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Post » Fri May 27, 2011 5:54 am

Hi there,

just came back after ~one year since i discovered there is a forum about DCOTE.

I do not know if it is of some interest, but back then i wrote a little tool, that allows to extract nearly all of the textures of the game and in turn inject them (altered/exchanged) back in the game. Nearly all means lots of textures of the environment and so on but at least i never found eg a weapon texture(?) being extracted. The tool itself is coded in Java and as it is more proof of concept so the usage is in no way foolproof but if you carry out the instructions it should work straightforward. The textures are exported as single *.dds files.

I did not do much testing, but exchanged a wood and a carpet texture and found it worked in game. Unfortunately i do not remember things about size limitation. Maybe one could only inject textures of the same size back into the game. As far as i remember i took a very high quality wood texture and downsized it to be exchangeable. It looked quite well in the game being much sharper than the original texture.

On top of that i fear it could be kind of illegal to alter the game without permission. (If so and the moderators or anyeone else do/es know, i apologize...just let me know)

Maybe someone is still interested or could help out with the legal issue?

On the other hand someone mentioned tools that may have been already published and do the same? So in that case it would nevertheless be nice if anyone could point that out more in detail.

Though i planned to do my first HiRes Texture Pack, i found myself totally overwhelmed by the huge amount of textures in the game. I am more a coder than an artist so i stopped working on that, as i realized there is no simple photoshop batch processing to get high resolution textures... :D

cya

Korgull

edit: ok, i found svckleads extractor mentioned somewhere here, so maybe my post/my prog is obsolete.
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Bek Rideout
 
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Post » Fri May 27, 2011 2:20 pm

any chance you could make an obj exporter?
i use 3d ripper dx, but that extracts the whole scene.
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Jessica Raven
 
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Post » Fri May 27, 2011 5:29 am

Hi there,

just came back after ~one year since i discovered there is a forum about DCOTE.

I do not know if it is of some interest, but back then i wrote a little tool, that allows to extract nearly all of the textures of the game and in turn inject them (altered/exchanged) back in the game. Nearly all means lots of textures of the environment and so on but at least i never found eg a weapon texture(?) being extracted. The tool itself is coded in Java and as it is more proof of concept so the usage is in no way foolproof but if you carry out the instructions it should work straightforward. The textures are exported as single *.dds files.

I did not do much testing, but exchanged a wood and a carpet texture and found it worked in game. Unfortunately i do not remember things about size limitation. Maybe one could only inject textures of the same size back into the game. As far as i remember i took a very high quality wood texture and downsized it to be exchangeable. It looked quite well in the game being much sharper than the original texture.

On top of that i fear it could be kind of illegal to alter the game without permission. (If so and the moderators or anyeone else do/es know, i apologize...just let me know)

Maybe someone is still interested or could help out with the legal issue?

On the other hand someone mentioned tools that may have been already published and do the same? So in that case it would nevertheless be nice if anyone could point that out more in detail.

Though i planned to do my first HiRes Texture Pack, i found myself totally overwhelmed by the huge amount of textures in the game. I am more a coder than an artist so i stopped working on that, as i realized there is no simple photoshop batch processing to get high resolution textures... :D

cya

Korgull

edit: ok, i found svckleads extractor mentioned somewhere here, so maybe my post/my prog is obsolete.


I would still quite love to see your extractor =) I don't think anyone really cares if the game is modified at this point. Bethesda have shown little to no support for it at all (no patches or upgrades), and texture mods have been done before. Plus look at games like Half-Life 2 where the developers make it openly readable by coders and modders.

any chance you could make an obj exporter?
i use 3d ripper dx, but that extracts the whole scene.


I too would be very interested if you could find something to extract the games models rather than having to use 3dxripper. Who knows, maybe there's some unused content in there? I would love to see a model browser/extractor.
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Penny Wills
 
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Post » Fri May 27, 2011 9:56 am

well, this is interesting, but i thing that is better to provide some solution to the great bugs of call of cthulhu, the patch that have in some part of the forum is great, but what about the cannon zoom bug, this bug is the most problem, and i like view, someday a patch that solve this bug, i do not know much about to crack(if that is the correct word) this game, but maybe in some years i do this with more experience.

Another thing that i like do, is to port the game to linux, but that is really hard because use directx, maybe with sdl works, but i do not know. Finally i thing is a better idea make a new call of cthulhu game, i have some ideas about this, but the problem is the rights and the hard work that is for one person.
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Ysabelle
 
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