probalby -... Like if I am in quest stage 10 .... when the player does one action , it increases the stage by 10 bringing to 20 then when player does something else it brings to 30 and so on ...
I used GetOwningQuest().SetStage(GetOwningQuest().GetStage() + 10)
probalby -... Like if I am in quest stage 10 .... when the player does one action , it increases the stage by 10 bringing to 20 then when player does something else it brings to 30 and so on ...