I own a killing machine of a Daedric Sword that absorbs health and does fire damage, but never runs out of charge.
I wear a full set of Daedric Armor with dual enchantments, with the helmet, armor, necklace, and ring with 25% less destruction cost each.
I think that the 100% destruction cost enchantment stops the sword from running out of charge. The sword absorbs 30 points of health and does 30 fire damage. When I was in a... quite strange situation that I didn't save, fighting Cicero with just the sword while he was wearing enchanted Dragonscale, the weapon lost charge. also, when walking around with my weapon drawn, NPCs tell me to "Be careful with that fire!" therefore I think that flame enchantments count as destruction magic, and to give further proof of that, I have a destruction perk that makes enemies flee from fire at low health, and that happens sometimes to the very few of those who survive a couple of strikes from my blade. I am not sure if fire is the first or second enchantment, or if that matters.
Am I the first to discover this? and is this a glitch or is it intended?

