The Nvidia tweak guide stickied on this forum is basically that. It's not just for Nvidia users either.
Thank you, I found that some time back on the Nvidia website. It does have some useful information. It is not -however- the entirety of what I would like to see.
I doubt I am the only one that would like to see a documented, official, list of all commands that could be out into each of the .Ini files and what, exactly, each does. An even better step that would, I believe, take little more effort on the part of a staff programmer would be a small utility that takes care of editing both .ini files, a front end, so-to-speak, with explanations and easy to click buttons, or boxes to fill out. Not so different from the DNA web site. http://donotargue.com/cfg-makers/skyrim/
Included, of course, would be options to reset to a default set of .ini files and recovery from Ugrid experimentation. Simple things to include in such a program would be adjusting linked attributes, back to uGrids this would mean setting the value to 7 or 9 or whatever would in addition take care of all other values like the cell buffer values.
having done some programming in the past I do not see how this would take significant time or effort on the part of Bethesda while providing a huge boost to customization to users who otherwise would not access or tweak an .ini file on their own. I suspect the greatest part of the time taken to create such a utility would in fact be researching and defining values and affects of all the parameters that could be put into the configuration files and used by the game and not in fact writing the code. After all it has been clearly demonstrated that Bethesda's philosophy is to keep in UI elements to the most bare and simply the rest of the code being fairly straight forward read two text files and give some plain text descriptions with the ability to make charges then write the files back to the hard drive.
Do I have hopes that the promise to, at the very least, post a guide to the .ini files be kept much less the extra days work of building a front end for them, not really, I do however hope to be wrong on this.