» Mon Jun 11, 2012 3:42 am
It's near 1 that quests can get bofu. People say "more than 5" to be safe. The problem seems to be with timed events, like followers moving on the map while you Quick-Move into a city.
I think it would be ideal if we could make it somewhat dynamic. Time flows fine in certain areas, while in others it's all wonky. I find the "travel" time to be right when walking to a neighboring town. I find that working within a city to be way too compressed.